Tuesday, July 31, 2012

Dead Island creators working on possible mobile zombie game

Dead Island

Techland has been busy. In the past couple months, it has announced a sequel called Dead Island Riptide and released a Game of the Year edition for the original. Now the developer may be working on something else related to the series.

The company has filed a trademark for "Dead Stop" in the US that applies to video games and "entertainment services and providing an online game via an application for mobile phones and other electronic apparatus."

A possible mobile zombie game could be in the works. Then again, we're not sure what the trademark "Dead World" refers to exactly.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Dead Island creators working on possible mobile zombie game

Square Enix showing Final Fantasy XIV: A Realm Reborn gameplay at Gamescom

FFXIV: A Realm Reborn

Square Enix plans to demonstrate gameplay for the recently overhauled Final Fantasy XIV: A Realm Reborn at Europe's Gamescom show in August.

Producer and director Naoki Yoshida will be in attendance. Square Enix will also provide hands-on demos of Hitman: Absolution, Tomb Raider, and Sleeping Dogs.

The publisher will display its lineup of digital and PC titles, such as Quantum Conundrum, Gameglobe, and the new PC version of Final Fantasy VII.

Square Enix will also feature its mobile games Final Fantasy Dimensions, KooZac, the 3D puzzler Motley Blocks, the matching-strategy game Qwirkle, the galaxy adventure SolaRola, and Mensa Academy.

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Via: Square Enix showing Final Fantasy XIV: A Realm Reborn gameplay at Gamescom

Monday, July 30, 2012

Max Payne 3 Local Justice DLC review

Max Payne 3 Image

Local Justice DLC - PS3 - 1

While the aforementioned extras are all nice additions to the multiplayer experience in Max Payne 3, it's the new maps that really make the DLC. Local Justice includes three maps: Imperial Palace, 55th Battalion HQ, and Departure Lounge. These three areas are taken straight from the last few chapters in the game, and they're absolutely incredible. Imperial Palace is a massive rundown hotel. The map consists of crumbling walls and piles of debris. There's plenty of cover to be found and high areas for picking off enemies from a distance.

Easily the most complex map of the three, 55th Battalion HQ is a huge collection of maze-like rooms, twists and turns, open spaces, and walls perfect for getting cover and ambushing your enemies. Combat in this map can drastically vary depending on what area you're in. For example, being in the jail often results in players engaging in melee attacks and close quarters combat. But when you get to the more open areas, there's no option other than letting loose with your best guns. It should be noted that 55th Battalion HQ is the only Local Justice map that supports Gang Wars mode, and it's damn near perfect for the objective-based component.

Last is the sprawling Departure Lounge. This map offers a bit of what the two previous areas feature. There are a lot of tight spaces, high areas, small rooms, and a massive central zone. Departure Lounge is a huge, multi-level map that's just plain fun. There's plenty of cover for high-pressure shootouts and ambush spots for sneakier players.

Local Justice DLC - PS3 - 2

It's difficult for me to choose a favorite among the three new maps. The fact of the matter is that each new area offers something special and rewarding for fans of Max Payne 3 multiplayer. Imperial Palace, 55th Battalion HQ, and Departure Lounge have some noticeable similarities in terms of their features, but they're vastly different as far as structure and design are concerned.

As much fun as the three new maps may be, it should be noted that there are some hindrances. It's not that the levels themselves are limited, but getting to them can be. During the pre-match voting sequence, almost everyone is still always voting for Branco HQ. It makes sense that people love that map because it's so well designed, but come on, people! Give the new maps a chance, too! I mean, you paid money for them, damn it! Despite that minor gripe, if you really want to engage in some multiplayer fun on the new maps, there's a DLC option that lets you play randomized modes on the downloaded stages, so they're not entirely out of reach.

Local Justice DLC - PS3 - 1

Local Justice sports a $7.99 price tag. For three maps, an item, and a gun, that can be a bit pricey, so I would highly recommend you shell out the $29.99 for the Rockstar Pass if you intend on sticking with the multiplayer in Max Payne 3 for a long time. At least that way you'll be sure to snag the follow-up content automatically once it launches.

Ultimately, the Local Justice Pack is for people who want more Max Payne 3 multiplayer. For those people, it's definitely one hell of a content boost. While the extra items and faction are good extras, the three new maps are the shining additions and are definitely worth paying money for. Max Payne 3's online multiplayer component just got even more addictive.

[Reviewed on PlayStation 3]

For a bunch of nonsensical gibberish, follow @thesanchezdavid on Twitter.


Via: Max Payne 3 Local Justice DLC review

New League of Legends champ Diana, Scorn of the Moon is an insta-buy for junglers

League of Legends Image

Riot just revealed their upcoming champion: Diana, Scorn of the Moon. Using the power of moonlight, in contrast to Leona's sunlight, Diana has high area of effect damage and defensive abilities that make her an ideal jungler. She features a kit that comes together in team fights and possesses the ability to execute quick ganks. She also has a unique curved skillshot. Her abilities are:

diana league of legends

Her ability Pale Cascade creates three orbiting spheres around her that detonate and deal damage to enemies that come close, while also protecting her with a shield that absorbs incoming damage. The great thing about it is that if all three orbs are detonated, the shield effect is refreshed, so she can absorb even more damage. In addition to the cleave attack from her passive, she should be able to clear the jungle quickly and without taking much punishment.

diana league of legends abilities

Combos and the use of Moonlight are going to play a huge role in distinguishing the good from the bad. Her ability Crescent Strike is a unique curved skillshot that is unleashed in an arc, damaging enemies in its path while also afflicting them with Moonlight. Her ultimate, Lunar Rush, teleports her to an enemy. If that enemy is afflicted by Moonlight, then the cooldown on Lunar Rush is refreshed while consuming all active Moonlight debuffs. It gives her great mobility and high damage.

Diana League of Legends

It was also confirmed on the official League of Legends forums that Diana is an AP (ability power) jungler. This was confirmed by Statikk, an assistant game designer.

I look forward to seeing her champion spotlight and playtesting her in the test server.

You can follow Movies and Culture Editor Lance Liebl on Twitter @Lance_GZ


Via: New League of Legends champ Diana, Scorn of the Moon is an insta-buy for junglers

New Transformers: Fall of Cybertron trailer shows off a retro G1 Optimus Prime

There's nothing quite like hearing Stan Bush sing "You got the touch, you got the power" while watching Optimus Prime soar onto the screen. That's exactly what High Moon and Activision is going for. That song, "The Touch," was from the 1980's soundtrack for the Transformers cartoon movie titled Transformers: The Movie.

The trailer was just released to show the GI retro Optimus Prime in action, which you get when you pre-order the game from GameStop before August 20. Transformers: Fall of Cybertron releases on August 21, 2012. It's an pretty nostalgic trailer, since I grew up with the Transformers, so the song brought out my inner-most child.

You can follow Movies and Culture Editor Lance Liebl on Twitter @Lance_GZ


Via: New Transformers: Fall of Cybertron trailer shows off a retro G1 Optimus Prime

Sunday, July 29, 2012

Minecraft dev Mojang cans FPS project

Notch

Minecraft creator Markus "Notch" Persson has revealed details about a canceled project known as "Rex Kwon Do" that Mojang was working on with an outside company.

Mojang decided to end the project in prototype so it could devote resources to privately owned projects.

"Remember Project Rex Kwon Do?" Persson tweeted. "We canceled it to focus on Minecraft, Scrolls, and eventually 0x10c that we own 100% ourselves instead."

Speaking to Joystiq, Persson said the project was a first-person shooter.

"The success of Minecraft meant we could focus on projects fully owned by us," he said.

Future joint projects aren't off limits for the company, though, as long as they're "not to make money. If there are other reasons to collaborate, maybe!"

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Via: Minecraft dev Mojang cans FPS project

Capcom brought back zombies for Resident Evil 6 because they're 'popular'

RE6

After introducing Ganado in Resident Evil 4, Majini in RE5, and Ooze in Resident Evil: Revelations, Capcom is returning to regular old zombies.

"We brought zombies back because they’re popular," joked executive producer Hiroyuki Kobayashi, speaking to Siliconera. "Everyone loves ‘em, that’s why we brought them back.... We tried to respond to the requests and put them in this game. We tweaked them a bit so they aren’t the same zombies you would expect."

The zombies in Resident Evil 6 slowly shamble, but if they spot you or you get too close, they'll dash forward.

"We tried to make this as instantaneous as possible," said producer Yoshiaki Hirabayashi. "Some of them will leap out at you. For the most part, they are zombies, but they have a bursts of energy here and there that give them a little extra oomph."

That "oomph" works for players, too. Youcan roll or slide out of the way of enemies or close the distance faster between you and a zombie horde.

The zombies in RE6 can use weapons, but not because of some new intelligence.

"It’s not that they are purposely using weapons," said Hirabayashi. "It’s in the back of their mind because they used to use weapons before they became zombies.

"There’s another way you can interact with zombies that we haven’t really shown yet," he teased.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Capcom brought back zombies for Resident Evil 6 because they're 'popular'

Saturday, July 28, 2012

Max Payne 3 review

Our story begins with Max accepting a body guard gig from forgotten academy colleague Raul Passos. Max’s meeting with Raul sets off a series of events that leave Max little choice but to flee New Jersey and head to Brazil. MP3 starts off with Max and Passos working to protect industrialist Rodrigo Branco and his family.

Brazilian gang, the Commando Sombra, kidnap the mogul’s young bombshell wife setting off a chain reaction of gunfire with Max caught in the middle. Every gunshot uncovers a deeper and darker secret that goes beyond just kidnapping.

Blurs, color distortions, and scan lines fill the screen this time around as part of the new and bold direction Rockstar has taken with the franchise. At first these distorting effects are a bit disorienting and unwanted, but as Max interacts with the environment and goes through the story these effects do an excellent job of bringing the player into the confusion Max is feeling.

MP3 has been criticized by its strong new artistic direction by fans and critics alike, but it’s clear Rockstar’s goal for this game is to stay true to the strong base that makes Max Payne great while still updating the franchise to be stylish and sophisticated but meet the requirements of a proper shooter today.

This drastic change in style can also be seen in the story. The traditional elements of a great noir story are still in place, and even though Rockstar has changed the setting dramatically to much outrage, this is the best place to tell Max’s story. It creates a mirror to Max’s personal issues and complex character.

The locale is all about contrast. The series swaps out darkness and snow for sunshine and heat in sunny Sao Paulo, Brazil. The tall shiny buildings of the rich tower over the labyrinth of dirty favelas below. Similarly, Max is a white knight who poisons himself daily while rescuing others. As you go through the story, you aren’t sure if Max is out to save the girl, or sacrifice himself as penance for his own guilt.  

Everything we loved about the previous installments is here. Bullet Time and Bullet Dodge are still the norm but the RAGE Engine makes diving from cover to cover more realistic than ever. Last Stand is a new feature where if Max is dealt a killing shot, he can use one of his painkillers and live...if he manages to shoot the enemy that dealt the blow.

It’s clear a lot of time was spent on rethinking the game mechanics so Max Payne could stand against modern day shooters.

The weapon system has been redone to be more realistic as well. Gone are the days when Max could carry a shotgun, two uzis, two pistols, and a larger shotgun. Max is limited to two handguns and one rifle or shotgun. While he can dual wield his hand guns, it will cause him to drop his power weapon. This realistic approach feels different, but dropping my rifle to pull out my dual desert eagles and bullet dodge through a window felt like badass incarnate.

Advancements aside, there is less variety in weapons and the ones you get don’t show off anything amazing. The laser sight weapons later in the game feel worse than the weapons without it.

Also, in one mission Max is given a silenced pistol that you never see again. It would have been great to have more control over weapon choices and more access to all the varieties of weapons. What good are bullets if they aren’t destroying the furniture? Max Payne 3 brings with it destructible environments. Sticking with the realism, cover breaks and chips as it takes enemy fire urging Max to dive from cover to cover and stay moving.


Via: Max Payne 3 review

DiRT Showdown review

 

 

As you race through Showdown’s campaign, you’ll discover multiple events that you can take part in.  The stunt-filled Gymkhana returns, with Ken Block once again issuing challenges from behind the wheel.  You’ll also take part in Smash Block races (where you run over blocks in succession to keep a race going), 8-Ball events (with enclosed figure-8 style tracks) and Trick Rush (performing jumps and other feats to boost your score), along with not-so-traditional Hooligan events.

Two stand-outs join the team this time around.  The first is Joyride, consisting of a number of wide-open racing roads where you can stop and choose whatever challenges you’re up to.  But perhaps the more entertaining offering of the two is Demolition, where you can take part in old fashioned demolition derbies and the new Knock-Off events to prove your worth.  This includes trashing opponents’ cars like crazy with bashes galore while keeping your own vehicle from falling apart.

Paired up with DiRT’s gameplay set-up, Showdown becomes a fun experience in its own right.  Sure, you’re not really taking part in a serious campaign, but that’s kind of the point, as Codemasters felt like loosening up a bit.  As a result, you may take a little bit to get used to the destructiveness, but once it sinks in, there’s really nothing like it.

What’s more, the experience multiplies even further once you invite friends.  Log in to Xbox Live or the PlayStation Network and you can challenge others in any event you like, smashing them to pieces or racing for the finish line.  The online play works exquisitely and with hardly any lag.  If you prefer the non-direct competition, you can also post your best scores and times to leaderboards and pit them against others.

For a not-so-direct sequel, DiRT Showdown looks just as good as previous entries.  The car models impress, especially when they’re falling to pieces after a crazy wreck.  The tracks themselves stand out as well, with a variety of locations and designs that will keep you spinning your wheels.  And the weather effects and other pieces of lighting detail really stand out, showing you how much Codemasters has progressed with this engine.

If any area needs improvement, however, it’s the sound.  While the car noises and crashes are authentic, we’re not too fond of the announcer who repeats himself way too often for his own good, nor the soundtrack, which consists of mostly high-end rock that isn’t quite as well-chosen as it could have been.  It’s best to supply your own soundtrack for this one if you can.

Even with its audio setbacks, DiRT Showdown is a quality addition to the series, and a nice little offshoot that’ll keep you busy until DiRT 4 eventually rolls around next year.  Now get online and do some damage.


Via: DiRT Showdown review

Indie game Knytt Underground coming to PlayStation and PCs this year

Knytt Underground

Nifflas has partnered with Green Hill and Ripstone Publishing to bring Knytt Underground — a colorful follow up to the freeware platformers Knytt and Knytt Stories — to the PlayStation 3 and Vita, as well as Windows, Mac, and Linux.

The PlayStation versions will receive "unique content," according to Green Hill in a press release.

"Knytt Underground is the biggest game I've ever developed and is the first game where I feel that I have a story to tell," said Nicklas Nygren of Nifflas. "It's about the big questions — trying to understand life and our place in it and failing completely."

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[Indie Games]


Via: Indie game Knytt Underground coming to PlayStation and PCs this year

Tony Hawk's Pro Skater HD pushes 120K in first week on XBLA

Pro Skater HD

Tony Hawk's Pro Skater HD, which arrived on XBLA last week and is coming to PC and PS3 later this year, has already sold 120,000 copies.

With Pro Skater HD, developer Robomodo relaunched the arcade skateboarding franchise with its first downloadable title.

Josh Tsui of the studio told Gamasutra that day-over-day sales are "staying very consistent" because of word of mouth.

"People are more apt to try games that are smaller and downloadable," he said.

The game landed on Xbox 360 as part of the XBLA Summer of Arcade. It will arrive for PSN in August and PC later this year.

"It should be interesting to see the sales on PC — we've been surprised how many people are asking for that," said Tsui.

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Via: Tony Hawk's Pro Skater HD pushes 120K in first week on XBLA

Friday, July 27, 2012

Razer Taipan review being ambidextrous has never been so sexy

Can a mouse be sexy? Not a rodent mouse, but a PC gaming mouse — can it? Well if it can, it's because of the Razer Taipan. It's a perfectly symmetrical gaming mouse for right-handed and left-handed gamers alike. And don't think that because it's made to be used by either hand that Razer had to cut back anywhere else — because they didn't.

The first thing that you will notice about the Taipan is its sleek contours, black matte finish, the two LED areas (one of them being the well-known Razer logo), and simplicity. There's not buttons everywhere. It's just a simple, good design. Then you'll want to touch it. Since it's symmetrical, you'll get the same comfortable hold with either hand. There's a rubber thumb grip on both sides that makes it feel great in your hand, and the two thumb buttons are perfectly placed. Those with bigger hands might find it a little dainty, and you might even find your pinky finger not having a place on the mouse to rest. While these things didn't bother me, it might bother some other gamers that aren't used to it.

razer taipan

The Razer Taipan comes with nine programmable buttons (though two of those probably won't be used depending on which hand you use). One little thing that annoyed me was clicking in the scroll button; it could be a bit finnicky at times. And instead of Razer putting in options for changing the weight of the mouse, they just got feedback from pro-gamers on a weight, shape and balance that would be perfect for multiple users. The Taipan's cord is sleek, with its braided black wire that never snags. The whole package is just so aesthetically pleasing to look at.

Looks are nice and all, but PC gamers want to know how it handles. Let's just say the Taipan is more than capable of handling any game you're going to use it for. The Taipan sports an 8200dpi 4G Dual Sensor System. Sounds fancy, right? What it means is that it uses a laser and an optical sensor to calibrate the mouse to whatever surface you're using. And with Razer Synapse 2.0 (which I'll touch on later), you can even calibrate to specific mouse pads or surfaces you're using. Now you might not notice a big difference with the dual laser/sensor, but just go back to whatever mouse you were using before and you will feel a difference. It might not make you instantly better at whatever game you're playing, but the responsiveness is definitely improved. I definitely noticed a big improvement battling liftoff while playing Battlefield 3.

razer taipan

And this might not seem like a big deal for a lot of people, and it probably isn't, but with the top two buttons, you can instantly switch between pre-set dpi settings. It'll even show on-screen what dpi you're at. That's big for me considering I switch depending on what game I'm playing, and my wife also messes with it when she's using my computer. It's just a nice ease-of-use thing that Razer is known for.

If you're going for a high level of customization, the Razer Taipan makes full use of Razer's new Synapse 2.0. Synapse allows you to save your mouse settings over cloud storage. In Synapse, you can change DPI, liftoff, polling rate, and even calibrate the Taipan to whatever surface you're using it on. It allows for precise settings that each user will like.

The Razer Taipan is an excellent all-around mouse that can really shine no matter what game you're playing. I've played it from Battlefield 3 to League of Legends to Guild Wars 2 beta, and with minor settings adjustments, it continued to be exactly what I needed. It has a simple and sleek design that'll catch the eye. While it's comfortable, the ambidextrous design and what is essentially a seven-button mouse might not be what some gamers are looking for, especially with the ring and pinky finger placement. But one thing's for sure, the Taipan has sunk its teeth in me.

Specs:

You can follow Movies and Culture Editor Lance Liebl on Twitter @Lance_GZ


Via: Razer Taipan review being ambidextrous has never been so sexy

Dead Island: Game of the Year Edition review

Dead Island - Game of the Year Edition Image

Dead Island takes place on the island of Banoi, which is suddenly struck with a zombie outbreak. You play as one of four characters who are stranded on the tropical deathtrap. Your character is immune to the virus, so because of that, the other survivors on the island think it's best to just send you out to do their dirty work, run their errands, and scavenge for supplies. Hey, makes sense, right? I know I'd be sending out the guy who won't turn into a zombie if he gets bitten. Unfortunately, the story is largely uninteresting, and the characters aren't very likable. There are a few interesting moments, but overall, you shouldn't go into Dead Island expecting some gripping tale.

Dead Island GOTY - PS3 - 1

The bulk of what you'll be doing on the island of Banoi is looting and, obviously, killing hordes of zombies. Combat is satisfying and brutal, and I can't stress enough how good it felt using a nail hammer to bash a zombie's face in. Weapons are an integral part of survival in Dead Island, and throughout the course of your quest for survival you come across everything from flimsy wooden paddles to powerful machetes. Along your journey you come across different weapon mods, and by combining seemingly useless items you've looted (duct tape, wire) with some of the sturdier weapons you come across, you can create something as impressive as a nail bat or an electric crowbar.

As much as I enjoyed the idea of the crafting system in Dead Island, there were a few times where I would create a powerful weapon only to come across an unaltered mace or machete that was much stronger and more durable than what I had concocted. Speaking of durability, that's one of the elements that shines in Dead Island. You can't just create a weapon of mass destruction and breeze through the game. The more you use a weapon, the more of its durability you expend. You can fix up your items at workbenches, but you need to be mindful of their condition as you go on quests, which is absolutely brilliant because it keeps combat interesting.

Dead Island GOTY - PS3 - 2

The most fun I had in Dead Island was during the first few hours. Collecting weaker weapons and having to dish out punishment to take out zombies was a lot more satisfying than simply severing their heads off with the modified ripper weapon, which features spinning blades and looks really cool. Personally, I like the fight, and having to work for survival was more intense. Aside from that, encountering human antagonists was also remarkable, as these bouts featured some heavy gunplay that required patience and a steady trigger finger. Additionally, the RPG elements that allow you to level up and enhance different skill trees add a nice touch to the experience. And for gamers who want to play alongside others, Dead Island's co-op is still intact here.

The Game of the Year Edition features all of the cool gameplay that was released last year in the main game, warts and all, but it also fixes the glaring bugs and features some neat DLC extras. The aforementioned ripper mod, for example, was originally released as an add-on, and now it comes bundled with this edition of Dead Island. There's also the Bloodbath Arena, which is a new area that allows you to take on hordes of zombies and hack your way up a few levels. It's not the most amazing distraction, but it can be fun when played with others.

Dead Island GOTY - PS3 - 3

The most notable inclusion in the Game of the Year Edition is the Ryder White Campaign. This DLC will take you roughly three hours to get through and offers a different perspective on the tale of Dead Island. That said, because the story in the base game was never that enthralling to begin with, it's hard to care about the plot here. Still, the Ryder White Campaign does feature a lot of awesome shootouts. There were also a few cheap moments where gangs of running zombies ambushed me, and as you can probably guess, those sequences weren't very fun ... unless I had an assault rifle to mow 'em all down.

Dead Island: Game of the Year Edition is a nice package for gamers who want to destroy legions of undead monsters. Is it worthy of the title Game of the Year? That's debatable. But at $30, it's tough to pass this game up. You get a 20-hour main campaign rife with side quests and fun albeit flawed gameplay, a powerful weapon mod, an arena where you can level up and kill even more zombies, and a brief add-on campaign. At the end of the day, Dead Island is a really fun time, and you should definitely check it out if you've got that zombie huntin' itch.

[Reviewed on PlayStation 3]

For a bunch of nonsensical gibberish, follow @thesanchezdavid on Twitter.


Via: Dead Island: Game of the Year Edition review

Just Cause 2 dev questions the value of DLC

Just Cause 2

Avalanche Studios boss Christofer Sundberg said that publishers and developers have "run around as headless chickens" trying to make money through DLC.

"DLC is not needed to keep players engaged if the game is well executed," he told Eurogamer.

Sundberg said that few developers have been truly successful with DLC.

"I like DLC, but the DLC we released for Just Cause 2 was standard stuff, and they haven't helped keep the players motivated to keep on playing," he said. "It was the game itself. The big thing now is to force multiplayer into games that are really single-player games just to combat second-hand sales, and that makes absolutely no sense, as it just consumes budget and does not add any value except on the back of the box."

Sundberg added that most DLC is "crap" — content that developers cut and marketed at DLC because they couldn't fit it into the game.

He defended Just Cause 2, calling it "a full-out playground for the players who want to explore and have fun for 15 minutes or 15 hours. It doesn't really matter." The numbers speak for themselves: In March, two years after launch, JC2 reached over 100,000 unique players each week, with some clocking more than 200 hours.

Avalanche is working on several current and next-gen console projects, including an open-world game for JC2 publisher Square Enix.

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Via: Just Cause 2 dev questions the value of DLC

Sniper: Ghost Warrior 2 release moved to 2013

Sniper: GW 2

Sniper: Ghost Warrior 2 has been delayed for PC, Xbox 360, and PS3.

City Interactive's first-person shooter, which was set for fall, will now release on January 15, 2013.

The game was previously pushed back from August to October.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Sniper: Ghost Warrior 2 release moved to 2013

Thursday, July 26, 2012

Brave: The Video Game review

brave brave brave brave brave

The best way I can describe Brave is that it feels like Dungeon Siege III but for a younger audience. Obviously, kids are going to be the target audience with this game. Even though the ESRB rating is E10+, there's no reason a five-year-old wouldn't enjoy it. I have a three-year-old and he kept asking me to play the "bear game." He'd even play a few parts too.

As with any third-person action-adventure, combat is the central aspect of Brave. You battle ice golems, spear-chucking trees, wolves, and other enemies of different elemental types. As Merida, you fight them off with a sword and bow, with your melee attacks assigned to the 'square' button and ranged attacks being handled by the right analog stick. There's no combos, so combat never gets too fancy, but you toggle through four different elements that you equip for your attacks. The elements are earth, fire, wind and ice; certain elements do more damage to certain enemies — like fire attacks do more damage to ice wolves. The elements also activate certain parts of the map required to move on.

brave the video game

While there's not a lot of diversity to the attacks, using the coins you collect from enemies and breaking stuff in the environment, you can unlock a jump attack, dodge, and charge-up aoe ranged attacks with each element. As you progress through each stage, you come across chests that contain parts of tapestries that can increase your health or damage, and weapons — like new bows or swords. The weapons say they increase your damage with all swords or bows, so if you like the cosmetic look of another weapon, you can use that one and still keep the upgrade.

Each level, and I think I counted eight of them, follows the same structure. There's fighting and jumping to different platforms, a puzzle section where you use three bear cubs, and a section where you fight as a big bear. Every level follows this format. Once again, this is fine since it's geared towards younger gamers. As an adult playing this though, you'll still have fun — you'll just get a little bored with them. The puzzles are logic puzzles where you swap between three bear cubs to move them into positions where they pull levers and jump to get to an activation switch, allowing Merida to continue her quest.

brave the video game

The part where you fight as a bear was the most disappointing part of the combat to me. I felt like it was a missed opportunity to really switch up the gameplay, but all you do is run around hitting enemies. As the bear, you get three attacks — a charge, a ground pound, and a swipe. The enemies are the same ones you've been facing all game, and even though you have three attacks, you could just use the ground pound or swipe the entire time. It should take you about 30 seconds to complete, and then it's over. I will say this: this was my son's favorite part of the game. All he wanted to do was run around as the bear.

When it comes to the puzzles and jumping/platforming parts, kids 10 and up will be able to do it with a few hiccups here and there. Kids younger will have some problems, as some of the jumps can prove a little difficult. The biggest problem that comes with the combat and platforming is the camera. It's often pulled out too far, making it difficult to judge the distance of jumps. It kind of feels like the camera is so far out that you get lost in the fray. It doesn't ruin the game by any means, but it creates a disconnect from the action.

brave merida bear

There is multiplayer — two players can play through the game in co-op on one console, and I personally feel that there's no need to have an online co-op. In the co-op, the first player will play as Merida and the second will play as a Will O' The Wisp (a blue glowing orb mystical thingy). You get the same attacks and elemental effects as Merida, and if you still are able to upgrade the Will O' The Wisps abilities (which exactly mirror Merida's). One problem with co-op, again, is the camera. It follows the first player, so if you take the Wisp off screen, there's the potential to get lost.

As far as replayability and extras, that's where I have the biggest problem with the game. Extras come as concept art and stuff like that. Once you beat the game, the only real option you have is to start a new game. I wasn't able to go back and replay a level from the level gateway hub like I was able to during the game. I started a new game and everything I had collected through my first playthrough was gone. I couldn't go back and visit a stage if I missed part of a tapestry; I would have to play through the entire game again. All my collectibles were gone. This is problematic for kids, as well. My son wanted to play a part with the bear (of course) and I couldn't just jump to a part I've already beaten. What's the point in taking away the concept art that you've already unlocked? It doesn't make any sense to me, and I don't understand the choice the developers made when it came to replay value.

brave the video game

Moving past that, the game looks pretty good. It's not at the level of Cars 2 or Toy Story 3 for me, but it has some nice appeal. At E3 during my hands-on, one of the Disney Interactive reps told me that they really tried to capture the flow and look of Merida's bundle of curly hair. I see what they tried to do, but it isn't quite there. The environments and effects are fine for this type of game, but at times it can get a bit bland. It was pleasant to look at but not awe-inspiring. The soundtrack, however, is awesome. Right from the title screen, you really get blown away by the music. The voice actor for Merida is the same one from the movie, Kelly Macdonald, and she does an awesome job.

The only other thing to this game is the archery mini-game for Kinect and PlayStation Move. And I can't comment on it because I don't have a Move, hence me not being able to try it out. We will update the review at a later time once we are able to try it out.

Brave: The Video Game does a great job as a third-person action-adventure for kids. It holds value for adults as well, but there's not enough there for adult staying power. It goes along great with the movie, and the puzzles and platforming is great to get kids acclimated with these types of games. The thing that irks me, though, is that you lose everything once you beat the game. If someone wants to go back and replay a certain part, they can't. The game is short and should take you four to five hours to beat, but it's just an annoying design choice. And for people that hunt achievements or trophies, if you miss one part of a tapestry and beat the game, you HAVE to play through the game again. While the game could use some more variety, if your kid loves Brave, you want a simple action-adventure that plays well, or want a game you can enjoy with your kids, Brave is a good choice.

[Reviewed on PlayStation 3]

You can follow Lance Liebl on Twitter @Lance_GZ. He also like t-shirts... send him t-shirts. KCCO.


Via: Brave: The Video Game review

Wednesday, July 25, 2012

Penny Arcade's On the Rain-Slick Precipice of Darkness 3 review

Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Image

Rain-Slick 3 - PC - 1

Aside from being informative, a lot of the narrative in Rain-Slick 3 is also brilliantly comical. If you've played Cthulhu Saves the World or Breath of Death VII: The Beginning, then you're aware of just how clever the writing in Zeboyd's titles really is. Whether the characters are poking fun at each other or simply being observant about their current situation, most of what they say is really funny. You'll find yourself not only chuckling, but laughing a hearty laugh at some of the things Gabe, Tycho, and company have to say.

The writing isn't the only thing that stands out in Rain-Slick 3. The whole design of the game is absolutely offbeat and witty.  One level, for example, features portraits of the monstrous Cthulhu, paying homage not only to Zeboyd's previous RPG, but also to Lovecraft's brain-child. Additionally, the enemy design in Rain-Slick 3 is extraordinarily wonderful. Evil mimes and suit-wearing dinosaurs are just the beginning. There are countless awesomely bizarre baddies in the game to keep a goofy smile on your face while you play. Oh, and the enemy descriptions during battle sequences? Pure gold.

Despite the comical overtones throughout the entirety of the experience, the battle system in Rain-Slick 3 is no joke. Though it certainly has a retro style to it, Zeboyd has thrown in some deep and refined gameplay into this RPG. Most of this depth revolves around the different class systems. Rain-Slick 3 features traditional RPG classes such as mage and brute, but there are some odd types among the bunch, as well. For example, there are dinosaur and hobo classes, which offer their own advantages and disadvantages. And before you ask, yes, the dinosaur and hobo classes are as weird as they sound.

Rain-Slick 3 - PC - 2

You've got physical and magic attacks at your disposal, as well as MP that depletes with every attack. MP cost is higher or lower depending on the strength of your attacks, and sometimes you need to hold off from using commands that waste a lot of MP so you can stock up for the major damage-dealing offensive moves. There's a tactical edge to Rain-Slick 3 that really makes you think before you attack often. And while you can most certainly get away with dishing out the same moves at times, that won't work out throughout the entire game.

The level of challenge in Rain-Slick 3 fluctuates throughout the course of the experience. Most of the time, everything flows smoothly and you'll be able to get through battles by making smart decisions and choosing the right moves. There are a handful of bosses, however, that are pretty brutal. It can actually be a bit frustrating if you're trying to breeze through these bouts as if they were any other battle. That said, if you plan out some smarter strategies — proper healing, powering up certain characters, knowing when to sacrifice an attack in order to stock up on MP — you'll be able to conquer any challenge. Oh, it'll still be tough, but it'll at least be doable.

Previous games in Penny Arcade's series of RPGs featured polygonal graphics, but with Zeboyd at the helm, Rain-Slick 3 looks a lot more like something you'd see on the SNES. You know, something like the awesome Earthbound, which I mentioned earlier. If you dig retro-style RPGs, you'll probably like how Rain-Slick 3 looks. It really is a nice tribute to classic 16-bit RPGs. The same can be said about the sound design, which features some awesome themes, as well as chippy sound effects, all of which are highly welcome.

Rain-Slick 3 - PC - 3

As cool as the positive aspects of Rain-Slick 3 may be, there are a few things that aren't all that great. The writing, while clever, can drag on a bit during certain sequences. Yes, there's a lot of funny dialogue in the game, but there are a few instances were characters — mostly enemies and sometimes Gabe and Tycho — just go on and on about the end of the world. Additionally, while I personally enjoyed the challenge in Rain-Slick 3, there were a few difficulty spikes that felt a bit cheap and unnecessary. Despite these few complaints, there's a level of quality here that's simply outstanding, and these minor warts don't take too much away from that.

Rain-Slick 3 isn't some massive 60-hour affair. This RPG is less traditional as far as its lasting value is concerned, and you can get through the game in about 10 hours. In those 10 hours, however, there are countless laughs to be had and a deep gameplay system that will challenge you. Sometimes it'll challenge you a bit too much, and it's hard to ignore the sometimes-tedious narrative sequences. Even then, Rain-Slick 3 is still a worthwhile experience for fans of the series, RPG aficionados, or someone like me who's just happy people are still making great games like this.

For a bunch of nonsensical gibberish, follow @thesanchezdavid on Twitter.


Via: Penny Arcade's On the Rain-Slick Precipice of Darkness 3 review

Sins of Solar Empire: Rebellion review

Sins of a Solar Empire: Rebellion Image

The general concept of Rebellion is that each of the three factions also have a ‘rebellion’ faction.  These rebel scum play quite similarly to their loyal or parent faction but with some major differences.  As someone who likes spreading culture in strategy and RTS games, I tend to flock towards the Advent.  The original Advent faction still focuses on culture while the rebels focus on more combat related tech.  While I still prefer the original Advent, with the rebels I can still play the Advent I’m similar to but am able to be far more aggressive.

Rebellion Screen

The more options and variety added to RTS games, the better.  While people may argue that the three new factions in Rebellion aren’t really all that new – they are new enough to make you want draw up some new war strategies, tech order, or even expansion means.  With all the tech and different ships you can build in Rebellion, there are near endless options on how you want to play your faction.

While the focus of Sins of the Solar Empire: Rebellion is on multiplayer aspects, you can play against vastly ranging AI opponents.  I like pairing against AI to try ‘creative’ strategies against.  Sadly there is no campaign setting even though I feel like the lore and story are screaming for it.  This isn’t upsetting if you keep your mindset focused on what does matter – which is head to head competitors. 

Sins Tech                

Besides the new factions, the big changes are new classes of ships.  The ‘Corvettes’ are small fighters that cost near to nothing as far as resources go.  Mix and match combinations of these light ships to give your fleets extra 'oomph' and use in dogfights.  On the other side of the spectrum are the ‘Titan’ class ships.  These are your big daddies with equally as large resource costs.  These ships support your fleets and add some awesome fire power.  For example, the Advent’s titan could permanently mind control enemy ships into joining your faction and could convert entire planets to your side with their ultimate ability; not too shabby.

For $40, this is an incredible pick up for any RTS, Sci-Fi, or fan of the previous Sins game.  I’d say in every way, Rebellion is an improvement on its predecessor.  If you start up a match vs. a human player make sure you have the timetime, as games can become lengthy.   Due to all the variations in the game, Sins can be quite overwhelming for new players.  My suggestion would be to load up an easy AI opponent and learn the basics before taking someone on.  If you are willing to take the time to learn the game, the payoff is extremely worth it.


Via: Sins of Solar Empire: Rebellion review

THQ recovers on NASDAQ

Darksiders 2

THQ regained its standing with NASDAQ today, ensuring the present safety of its stock.

NASDAQ approved the company after its common stock closed at $1 per share or greater for 10 consecutive business days, the minimum period.

Earlier this month, THQ consolidated 68.5 million shares to around 6.9 million, elevating the value of each unit above a dollar. The company had been in danger of delisting since January.

THQ has changed its management in recent months, appointing Naughty Dog co-founder Jason Rubin as its new president in May, an act that replaced Danny Bilson, and assigning Relic Entertainment co-founder Ron Moravek as vice president of production this week.

The company is set to publish Darksiders 2 next month, on August 14, for PS3, Xbox 360, and PC.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: THQ recovers on NASDAQ

Dark Souls costs under $25 now on Amazon

Dark Souls

Dark Souls, the spiritual successor to Demon's Souls, is currently on sale on Amazon.

The console versions of the game currently cost $22.99 and $21.99 for PS3 and Xbox 360, respectively.

Namco Bandai published Dark Souls back in October, but the game is scheduled to release for PC next month, on August 24, as the enhanced Prepare to Die Edition.

Console owners can access the Artorias of the Abyss expansion, included in the upcoming PC version, this winter.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Dark Souls costs under $25 now on Amazon

Tuesday, July 24, 2012

The Adventures of Shuggy review

The Adventures of Shuggy Image

The Adventures of Shuggy - PC - 1

Shuggy starts off simple enough, introducing you to some basic mechanics and a few of the easier abilities. It doesn't take long for the challenge to increase, though. Shuggy is all about observing your environments and figuring out the best way to use the powers you're equipped with. One thing remains constant in every level: You need to collect all of the green gems in order to obtain a key. Doing so unlocks new levels for you to play through so you can progress further into Shuggy's mansion.

What makes Shuggy so enthralling is its constantly changing mechanics. The game boasts a lot of different abilities such as time travel and teleportation, but none of them ever feel forced. Almost all of the stages will rely on a single ability, and it is up to you to traverse the many perils in Shuggy's levels by using these abilities, as well as your wits and some patience. This is a tough game, and though it never gets too brutal, you can most certainly expect to die more than a handful of times. Interestingly enough, the game's difficulty never had me begging for mercy. Yes, it challenged me, and it even got me a little frustrated at times, but overall, the level design is so smart that it makes the game really inviting.

As previously mentioned, time travel is the main gameplay feature in a few of Shuggy's levels. You'll be tasked with stepping on a switch to open a locked area with some gems while a clock counts down in the upper right corner of the screen. Once the time expires, a washed out version of Shuggy's past self will appear and repeat your previous actions. As the current Shuggy, it is up to you to run to that locked area so that the past Shuggy can step on the switch and open it up for you. You must repeat this process in levels with multiple switches and doors, but the tricky part is figuring out a route that will help you avoid touching the other Shuggys, because doing so will kill your character and force you to restart. These are some of the most challenging sequences in the game, but clearing them is incredibly rewarding.

The Adventures of Shuggy - PC - 2

In certain stages, Shuggy can flip the actual level. Doing so can be a bit disorienting, and if there are enemies around, you'll have to be alert so that you don't accidentally touch them as you traverse the map you're flipping around. Before you know it, you'll find yourself flipping all over the place and running up walls. Things can get a bit hectic when there are a lot of baddies onscreen, and it is up to you to stay collected, because Shuggy isn't afraid to punish gamers who just rush in.

Because I really don't want to spoil everything that this delightful puzzle platformer has to offer, I'll share one last ability. In certain stages, you'll take turns controlling multiple Shuggys. Because the different versions of the character are placed near different enemies and obstacles, you need to switch between them rapidly using the action button and moving them around to reach different areas, hit switches, and collect gems. This definitely takes some getting used to, and a little trial and error really goes a long way.

Despite the fact that Shuggy features over 100 stages, you don't need to get through all of them to beat the game. That said, the compelling design of every level just begs for you to play them all. To add to the mix, Shuggy features 36 local co-op levels, all of which require two players to band together to clear stages. Co-op mode is a nice addition, and it gives you a little something extra to do after you've beaten the main game.

The Adventures of Shuggy - PC - 3

Despite all of the awesomeness it encompasses, Shuggy isn't a perfect game. The frustration that some of the levels can cause will probably annoy some players, and those who struggle to find solutions to the game's more elaborate puzzles will probably feel lost at times. Additionally, Shuggy isn't a terribly long game, and you'll be able to get through it after just a handful of hours. To be quite honest, though, these are just minor gripes on my part that can easily be written off as nitpicking. Shuggy is a truly worthwhile experience even despite its few miniscule quirks.

One thing I can't complain about is the game's art design. Levels drip with bold color and charming characters, and cutscenes feature a pleasing cartoon comic book aesthetic that's just a sheer joy to look at. The music in the game is also quite adorable, and every theme is sure to get stuck in your head as you play through the levels.

It's a total shame that Shuggy was ignored on Xbox Live and pushed aside at launch. This is a clever little platformer that will provide you with delightfully fiendish puzzles, co-op, great art, and cheery music. If you haven't already played it, go do so right now. Shuggy is a memorable puzzle platforming experience, and one that can appeal to any gamers looking for a solid title to sink a few hours into. Support this game so we can see even more awesome titles from Smudged Cat Games.

For a bunch of nonsensical gibberish, follow @thesanchezdavid on Twitter.


Via: The Adventures of Shuggy review

LEGO Batman 2: DC Super Heroes review

LEGO Batman 2: DC Super Heroes Image LEGO Batman 2: DC Super Heroes Image

The LEGO games are known for their brilliant use of pantomiming to deliver story. While this is tradition for all of Traveller's Tales' LEGO games, this is one point where the original LEGO Batman suffered. Noticing this setback, TT for the first time has added voice acting in LEGO Batman 2.

I initially feared I'd miss the cuteness of pantomime and LEGO facial expressions, but upon playing, I realized that the humor is still present. If anything, character voice-overs add to humor, as the banter between the various heroes provide some witty dialogue. Not to mention, the gestures of our mini LEGO heroes remains hilarious.

One thing dialogue does allow is a coherent narrative, but while given the ability to deliver now, I can't say it really made that much of a difference. I understand that the plot can't be too complicated due to the relative simplicity of the concept, but I don't honestly feel the voice-overs contributed to the shallow chase of Batman and the Joker. It's a nice addition, but not something the story required.
Gameplay remains the same as previous LEGO titles, for the most part. You play through linear levels filled with LEGO-based puzzles. These typically include smashing constructed LEGOs and rebuilding them into useful objects or unlocking the different character suits that are used to solve future puzzles.

lego batman 2

Some LEGO games focus on action, some on puzzles; LEGO Batman 2 leans more towards the latter. Every level involves some sort of simplistic action, but the puzzles, on the other hand, can be quite challenging. Normally I wouldn't have a problem with this, but I have to say some of the puzzles in the game stumped me for quite a while — and with no help system in place, I admit I was frustrated at some points. I can't imagine a child maintaining the attention span to solve some of them. It doesn't help that at times the practically static camera doesn't provide the necessary view to help you get a better vantage point of where to go or what to do next.

Of course, there is much more to do in this game aside from playing through the levels and solving puzzles. Scattered throughout the levels are your typical hidden Minikits, gold blocks, and tons of LEGO pieces to destroy. This provides a decent amount of fun that can be played separately from the story. And with the introduction of an open-world environment, you are more free to explore than ever before. While LEGO Indiana Jones 2 explored this idea, LEGO Batman 2 fully introduces the concept. The entire city can now be explored with tons of hidden secrets waiting to be uncovered.

You are now able to traverse the world through many of Batman's fun vehicles or through the powers of the DC characters — though many of them aren't available until the later stages. It's nice to have the added freedom to explore and find hidden objects, but it can get kind of repetitive to an extent. As you begin to learn the tricks in LEGO Batman 2, you begin to learn that many of the hidden objects are hidden much the same way.

lego batman 2

The highlight in LEGO Batman 2, for me, was utilizing the many suits of Batman and Robin. Whether for puzzles or uncovering hidden objects scattered throughout the city, the different suits provide a nice change of pace to an otherwise redundant gameplay experience.

To the same degree, The Justice League adds an entirely new element. Whether you're soaring over Gotham as Superman or speeding through the city as Flash, the other DC characters are a great addition to the game that I would've liked to see more of. Unfortunately, as this is primarily a Batman game, the other DC characters are reserved until the final stages and mostly post-story fun.

LEGO Batman 2: DC Super Heroes still has that same LEGO game charm. It's a fun game with new additions that, for the most part, make the experience a better one. It has a decent story length with added replayability thanks to hidden objects and the exploration added through open-world gameplay. As with all LEGO games, LEGO Batman 2 can get a little repetitive, but these added additions make it a fun playthrough that is definitely worthwhile — especially for fans of the LEGO game franchise.


Via: LEGO Batman 2: DC Super Heroes review
 

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