Friday, August 31, 2012

Hey you guys, Mutant Mudds has landed on PC!

Mutant Mudds Image

The day has finally arrived, everyone! Mutant Mudds has crash landed on PC for your downloading pleasure! Renegade Kid's colorful and pixelated 2D platformer achieved plenty of success on the eShop, where it quickly became a critically acclaimed title and a favorite among 3DS owners.

Mutant Mudds features all 40 levels from the original release, as well as 20 brand new Grannie levels. In case you're wondering, these new stages are hard. Like, super hard, you guys. But seriously, how is that even remotely a bad thing?

To get a look at the awesomeness of Mutant Mudds, feel free to check out our review of the 3DS version. Also, expect a shiny new review for the updated PC edition.

You can download Mutant Mudds on GOG.com, Desura, Gamersgate, and The Renegade Shop. The game is currently sporting a sexy $7.99 launch price, which will later be changed to the standard $9.99. If you're looking for some retro-inspired platforming action, check out Mutant Mudds without hesitation.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Hey you guys, Mutant Mudds has landed on PC!

Snapshot has launched on Steam

Snapshot

Indie developer Retro Affect's puzzle platformer Snapshot is now putting its camera to good use on Steam. The game launched several hours ago on Valve's digital download service, and it's primed and ready for you to explore its various puzzles and colorful worlds.

I had a chance to play Snapshot a few months ago at E3, and I had a great time. The visual style and melodic soundtrack really offered a nice presentation, and the puzzles were increasingly challenging. But fret not, PlayStation 3 and Vita owners, because Snapshot is still en route to Sony's line of gaming platforms.

You can download Retro Affect's puzzle platformer for $8.99 for a limited time, after which it will go up to $9.99. Additionally, you can also snag the game and soundtrack bundle, originally priced at $12.99, for $11.69. Not too shabby!

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Snapshot has launched on Steam

Thursday, August 30, 2012

Tom Clancy's Ghost Recon Online review

Tom Clancy's Ghost Recon Online Image

Just like the predecessors in the franchise, Ghost Recon Online adapts an over-the-shoulder third-person shooting perspective. Running around the map is fairly simple given its standard PC control set up. You have the ability to walk or run when you’re standing up as well as choosing to crouch or go prone. The game is all about tactical positioning and maneuvering and it encourages to do that. All of the maps have some sort of nook and cranny to hide yourself behind if you want to go prone. In addition there are various objects on the map to crouch behind as well. Movement overall feels very solid.

GRO

If you’re running throughout the map you have the option to click the space bar which will make your character dive forward and if there is cover in front of you, immediately hide behind it. This diving mechanic saves lives and really keeps the pace of the game fluid, with no odd transitional movements or extra stuff bogging you down from, “Oh I gotta run all the way and click another button to take cover.” Taking cover is a fairly interesting concept in GRO as it gives you certain stats. While moving around and shooting will give you much larger recoil, precision of bullets, and critical hit rates - bonus damage - shooting behind cover will minimize those effects. This encourages less run and gun and more of that tactical positioning. It also prevents players from zerging to objective locations. Rather, it requires teammates to slowly push forward using cover. It’s much more engaging to know that you’re moving across as a team than being a mindless force pushing ever onwards. 

To further promote that team effort, GRO has an extremely useful mechanic which groups nearby teammates. There will be blue imaginary lines that come out and extend to nearby friendlies. It will reveal their position and their health even if i you can’t see them. Additionally, if the ally that is connected to you spots an enemy you can see the outlinings of the enemy running across the map, even if there are obstructions blocking your view. This quintessential mechanic makes group play very exciting as well as intriguing. It creates a new breed of coordination and teamwork as the best group will exploit this system to have no blind spots and keep an eye on their teammates. Numerous times I was able to hunt someone down with my teammates and corner them because someone else saw the enemy. 

1

Despite all of the tools that GRO gives to the player for their usage, it’s extremely limited in other aspects of the game. There are only four available maps at the present moment and they all have a built-in mode: Conquest or Onslaught. Conquest is a fairly simple gametype wheretwo teams vye for a capture point. Once one team has captured a point, they will move forward to the next zone while the team that lost the point will be pushed back. Essentially it’s a tug of war in which two teams must compete for the most captured points at the end of the round, and subsequently the end of the game. Onslaught is similar in that one team is defending and the other is on the offensive. The latter team must capture point A and B. After these are seized they will unlock point C, which must also be caught to win the round. The former team must prevent these from happening and succeeding to do so will win them the round. The following round the two teams will switch roles and whoever wins the best two out of three wins the game. 


Via: Tom Clancy's Ghost Recon Online review

Home comes to Steam this month

News-home

The survival horror game Home, which released for PC last month, is now coming to Steam on August 31.

"As you play the game, it changes — subtly, almost imperceptibly — to reflect your perspective," reads the description. "It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective."

Independent developer Benjamin Rivers released the game a couple months after Jasper Byrne's similar title Lone Survivor came to Steam for PC and Mac.

Home will cost $2.99 upon release, with a 15 percent discount in the first week. It will contain a PDF manual similar to the physical book included in the Old-School Collector's Edition, only with more extras. Those who purchased the collector's edition previously will be given a complimentary Steam key, and all customers will receive updates and support alongside those made to the Steam version.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Home comes to Steam this month

Great Big War Game enters the battlegrounds on PC

Great Big War Game Image

Great Big War Game originally launched on iOS platforms to much critical success. The game successfully delivered a satisfying turn-based strategy experience that was highly addictive and super entertaining.

ValuSoft Cosmi has now released the game for PC, and you can snag it at retailers or download it directly to your computer. Great Big War Game features 50 missions, 40 skirmish and multiplayer maps, upgrades, a level-up system, and several unique challenges.

If you never got the chance to play Great Big War Game, now would be the time to do so. The strategy title is available for $9.99 at most major games retailers and through Steam.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Great Big War Game enters the battlegrounds on PC

Wednesday, August 29, 2012

Woot! Check out some gameplay from Mutant Mudds for PC

Mutant Mudds Image

Mutant Mudds is being prepped for launch on PC download platforms this Thursday, and developer Renegade Kid is being a big tease. Studio co-founder Jools Watsham posted a a nice gameplay video on YouTube, further making me want the PC version of this beloved indie title.

Check out some sweet Grannie gameplay (below). It looks pretty challenging, which is exactly the way we want it, right? There seems to be a lot of precise platforming and tricky shooting, but all of it looks fair. You know what that means: If you die in the game, it's your own darn fault!

Mutant Mudds achieved a lot of success on the 3DS as an eShop download. Now that it's coming to PC with 20 new levels, we can probably expect an equal amount of popularity to surround the newest version of the game.

Watch out for Mutant Mudds on the Renegade Shop, GOG.com, Gamersgate, and Desura on August 30. Only two days away!

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Woot! Check out some gameplay from Mutant Mudds for PC

MapleStory publisher Nexon America replaces its CEO

MapleStory

Nexon America's chief executive officer Daniel Kim is stepping down after three years with the company, founded in 2005. He will return to Seoul to take on new duties.

Min Kim, currently the senior vice president of live games, will begin his new position as CEO, replacing Daniel Kim effective September 1.

Nexon is the dominant producer of free-to-play online games in South Korea. It was founded in 1994 and has 11 subsidiaries. The American offices helped launch MapleStory in the US.

According to Min Kim, who spoke to Polygon, the decision to change CEOs was Daniel Kim's own: "After more than three years of commuting from Seoul, where his wife and children live, Daniel was ready to relocate back to his home.

"This August marks my ninth year at Nexon," said Min Kim, "and I'm excited to author some of my own chapters to the company's history. I'm committed to our players, our employees, and our shareholders, and I will do my best to deliver for all three."

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: MapleStory publisher Nexon America replaces its CEO

Tuesday, August 28, 2012

Yay! Donkey Kong(ish) is in Retro City Rampage!

Retro City Rampage Image

Retro City Rampage, where art thou?! If you're anything like me, then any tiny bit of news surrounding developer VBlank Entertainment's upcoming NES throwback is enough to get you even more stoked for the game.

See that feature image I used for this news post? The one off to the side. Well, do you see that sweet 8-bit monkey? That, my friends, is the Android Primate Electric XT-2000 Roadster, or A.P.E. for short. This clear reference to Donkey Kong is an actual vehicle that you'll be able to ride in Retro City Rampage. Yay for insanity!

Still no word on when the game will launch exactly, but it's coming! For now, why not check out my preview of Retro City Rampage from E3 2012? While you're at it, check out my second hands-on with the game (because one time is never enough).

Retro City Rampage is due out on Xbox Live Arcade, PlayStation Network (for PlayStation 3 and Vita), WiiWare, and PC.

[@RetroCR]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Yay! Donkey Kong(ish) is in Retro City Rampage!

Closure arrives on Steam next month

News-closure

An announcement on the Facebook page for Closure, which hit the PlayStation Network back in March, revealed that the puzzle-platformer is coming to Steam.

The game will arrive on September 7 for PC and Mac and will cost $10.

Closure took home an IndieCade award for Gameplay Innovation in 2009, won an award for Excellence in Audio at the Independent Games Festival (IGF) in 2010, and left as the Grand Prize Winner of the Indie Game Challenge this year.

Is it worth the ten bucks? Let us know.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Closure arrives on Steam next month

Monday, August 27, 2012

Weekly wrap-up 8/26/2012

New Super Mario Bros 2 Image

Just like Nintendo decides to release games and hardware on Sundays, we too have decided to give you the week's wrap-up of reviews, previews, and video content on this most odd of days to do anything. If you've been busy and haven't had the chance to check out the latest content on GameZone, be sure to scope it all out here. Want to know if you should shell out the cash for the 3DS XL? Are you looking for a good movie to watch? Do you perhaps just feel like disagreeing with us? You'll find an entire week's worth of content right here.

Reviews

Paranorman 3D review (Movies)

It's hard to say if this film will take its place as a classic, but it's most certainly an entertaining movie and should not be missed by moviegoers looking for some lighthearted fun.

Papo & Yo review (PS3)

This heartwarming tale warrants a play-through from PlayStation 3 owners, and even if its gameplay may not be perfect, it's a solid game regardless.

Transformers: Fall of Cybertron review (Xbox 360, PS3)

The robots in disguise are back in what is easily the best Transformers game in quite some time.

Legasista review (PS3)

NIS America's latest RPG isn't for everyone, but if you're a fan of the genre, you might want to give it a shot.

Street Fighter x Tekken DLC review (Xbox 360, PS3)

If you've been digging Capcom's crossover fighter and are looking for more content to keep you going, this DLC expansion is for you.

Hit & Run review (Movies)

A genuinely enjoyable flick with fast car chases, this high-speed film delivers the goods and defies expectations.

JoJo’s Bizarre Adventure HD Ver. review (Xbox 360, PS3)

This HD remake is certainly bizarre, but it's also not that good.

Sugar Cube: Bittersweet Factory review (PC)

While this indie puzzle platformer won't be remembered alongside the greats like Braid and Limbo, it still offers some entertainment that makes it worth playing.

Counter-Strike: Global Offensive review (Xbox 360, PS3)

Is this hotly anticipated tactical FPS worth playing? Yes, it definitely is. So go play it now.

New Super Mario Bros. 2 review (3DS)

Mario and Luigi's latest outing may not be wholly original, but it is a fine 2D platforming experience for fans of the series and 3DS owners.

Tom Clancy's Ghost Recon Online review (PC)

While the potential for a great shooter is there, too many shortcomings plague the latest Clancy title, making it an average romp at best.

Nintendo 3DS XL review (Gadgets)

If you've been meaning to buy a 3DS, look no further than Nintendo's latest revision of its dual screen handheld. It really is worth the $199.99 asking price.

The Apparition review (Movies)

Bad characters, a poor story, and no scares whatsoever mean you'll find absolutely no enjoyment in this "horror" flick.

Premium Rush review (Movies)

This flick is dumb, but not in the good way, which means you should probably save some cash and refrain from watching it.

Previews

Dark Souls: Prepare to Die Edition preview

We enter the world of Dark Souls and die ... over and over again. If that sounds like something you'd be into, watch out for this enhanced version of the game on PC.

Madden 13 demo impressions (Vita)

GameZone gives the Vita demo of the upcoming Madden a spin. The verdict: You'll probably dig it if you enjoy football games.

Gunblitz demo impressions

We go hands-on with an early build of Gunblitz, an upcoming 2D shmup for PC and Ouya.

GZ Originals

Gen Con Indy 2012: Behind the Flavor Monsters booth

We check out truth's Flavor Monsters, a mobile game that manages to provide some entertainment while simultaneously raising tobacco awareness.

Games of Summer: Super Mario RPG: Legend of the Seven Stars

GameZone revisits a classic Mario RPG. In case you're wondering, yes, this game is still totally awesome.

Double Dragon II: The Revenge (NES) - Does it hold up?

In preparation for Double Dragon: Neon, we decided to go back and play the NES version of the second game in the series. Time to kick some ass.

Top 10 genuinely scary visual novels

We take a look at some of the most enjoyably creepy visual novels.

Nitpick: Same ol' Hack and Slash

Are developers relying too much on simplicity and turning out too many basic hack-and-slash titles?

OnLive: So what’s going to happen now?

What does the future hold for this digital video game streaming service?

Why PlayStation Plus is a great deal and every PS3 owner needs it

We run down the features of PlayStation Plus and tell you why you should shell out the cash for a subscription if you're a PlayStation 3 gamer.

How creative games like Sound Shapes can save the Vita in the long run

It may be a downloadable title, but Sound Shapes is a great offering on the Vita, and if we continue getting creativity-heavy games on the portable, there may be plenty of reasons to buy Sony's latest device.

Talking Serious Sam 3: BFE coming to XBLA with Davor Hunski

GameZone chats with developer Croteam about the upcoming Xbox Live Arcade version of Serious Sam 3: BFE.

Top 10 WWE '13 dream matches

We take a look at some of the possible dream matches that will be worth simulating once WWE '13 hits consoles later this year.

Interview with Carl "PerfectLegend" White, two time EVO Mortal Kombat Champion

We talk it up with the best Mortal Kombat player in the world. Yes, in the world!

Ten third-party characters that should be in the next Super Smash Bros.

Which third-party characters should enter the fray in the upcoming Super Smash Bros. game for the Wii U?

Castle Story's success: more than $600K on Kickstarter and counting

Developer Sauropod discusses Castle Story in great detail and talks about its Kickstarter experience.

Games of Summer: Skullmonkeys

We take on a PlayStation classic and urge you to dig up a copy on eBay and do the same.

Boot Hill Heroes interview with Dave Welch

We take a close look at the Earthbound-inspired indie RPG Boot Hill Heroes and get chatty with developer ExperimentalGamer.

Nitpick: This is the intro?!

An intro can make or break a video gaming experience for a lot of people. Unfortunately, sometimes it can break it pretty bad.

The Best of Psygnosis/Studio Liverpool

We take a look at some of Sony Studio Liverpool's greatest hits in honor of the company and its recent closing.

Guides

Darksiders II video walkthough | How to beat Thane

Darksiders II video walkthough | Dungeon Guide: The Drenchfort

Darksiders II video walkthough | Boss Guide: How to beat Karkinos

Darksiders II video walkthrough | "The Nook" dungeon puzzle guide

Darksiders II Walkthrough | Boss guide: How to beat the Construct Hulk

Darksiders II video walkthrough | Where to find the Deathgrip (Foundry dungeon guide)

Darksiders II video walkthrough | Where to find Heart Stone #1 (Foundry dungeon guide)

Darksiders II video walkthrough | Where to find Heart Stone #2 (Foundry dungeon guide)

Darksiders II video walkthrough | How to beat the Corrupted Custodian (Boss Guide)

Darksiders II video walkthrough | How to beat The Guardian (Boss Guide)

Videos

Interview: truth® aims to spread flavored tobacco awareness with new 'Flavor Monsters' game

Gen Con 2012 show floor walkthrough

truth® 45 Flavors booth tour and Flavor Monsters sneak peek

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Weekly wrap-up 8/26/2012

Curse and Dignitas disqualified from MLG Raleigh for Collusion

League of Legends Image

After an intense weekend of competition, fans around the world and in Raleigh, NC crowded around the League of Legends finals expecting to see a professionally played game full of those moments of tension and excitement that only finals can bring. What they got instead was Curse and Dignitas conducting an All Random All Mid game, in which everyone picks random characters and goes to slug it out in the middle lane. Which was... odd to say the least. Though humorous to watch the commentators try to make sense of what was happening, this was an extremely unprofessional start to the finals.

This, of course, led MLG to start questioning people as to what was going on. It turns out that it was a widely known fact that Curse and Dignitas had collaborated before hand and decided that no matter who won (which explains why they even bothered with the ARAM), they would just split the prize money since it did not change their position on Riot's Season 2 Championship Leaderboard. So, as a result of this, MLG and Riot have agreed that no 1st or 2nd place prizes will be awarded, and the same with the Circuit points for Riot's system. Rather, the $40,000 for first place will be split between the 3rd-6th place teams.

Personally, I think that was in extremely bad taste for the teams to even consider doing and gives eSports (especially League of Legends eSports) a bad name. Especially with all the effort Riot is putting in to make their game a legitimate way to make a living, this is just a slap in the face. For shame Curse and Dignitas. For shame.

This echoes earlier scandals that have happened in the eSports world when StarCraft: Brood War matches were fixed in Korea, and started that game's slow decent into inner league turmoil that plagued its existance for the last two years before StarCraft II was released.

Both teams have issued apologies for the All Random All Mid in game one of the finals, however, both parties involved are awfully quiet about the collusion (aka Match Fixing)  issue. Hopefully both teams are adequately embarrassed of their own behavior, and will think twice next time before conducting themselves in such a manner. I applaud MLG and Riot for making a decision like this on the spot and not deliberating for too long, despite needing to conduct a thorough investigation.

Dustin Steiner is GameZone's eSports Correspondent! Follow him on Twitter @VGHC_Deitis and check out Video Gaming Hard Corps, where he is a local tournament organizer for the S. FL. Fighting Game Community.


Via: Curse and Dignitas disqualified from MLG Raleigh for Collusion

Sunday, August 26, 2012

Demo for indie adventure game Captain Disaster out now

Captain_disaster

I'm really digging this adventure game revival we've seen take place over the last couple of years. A lot of developers are working hard to make games that are fun to play, and they throw in some generally compelling stories and characters into these games, making them even more entertaining.

Indie developer Team Disaster is currently toiling away on Captain Disaster in Death Has a Million Stomping Boots. The game will feature point-and-click gameplay and a dopey protagonist, and it could be another title in a long line of hilarious adventure games.

If you're a fan of the genre, you should definitely check out the freshly launched demo of Captain Disaster. I just downloaded it myself, so you can expect some impressions right here on GameZone in the near future. In the meantime, why not check the demo out for yourself?

Watch out for Captain Disaster sometime between late 2012 and early 2013.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Demo for indie adventure game Captain Disaster out now

The Raven is King ART's next adventure game

The Raven Image

Developer King ART successfully delivered a legitimately entertaining and pleasantly comical adventure gaming experience with The Book of Unwritten Tales. The game, which had been available in Europe for some time, recently launched in North America, and it was met with wide critical acclaim.Now, King ART is working on its next project, which was announced at this year's Gamescom.

The Raven takes place in 1960s Europe and follows the tale of the titular bandit. You'll have to keep a close eye for The Raven's signature black feather clues and seize him and the stolen Eye of the Spinx.

Check out the trailer below for a glimpse of The Raven. Unlike The Book of Unwritten Tales, it doesn't seem like this will be a lighthearted tale rife with hilarious characters. Instead, The Raven takes a more serious approach at its storytelling, and it'll be interesting seeing King ART deliver something fairly different from its latest success.

Watch out for The Raven sometime in 2013. The game is scheduled to land on PC, Mac, and consoles.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: The Raven is King ART's next adventure game

Saturday, August 25, 2012

Psychonauts arrives on PSN next week

Psychonauts

The PS2 version of Psychonauts is headed to PlayStation Network on Tuesday.

Double Fine Productions' first game released for the PlayStation 2 in 2005, the same year it came to Xbox and PC. Later on, it was ported to Mac and Linux operating systems on distribution services like Steam.

The developer recently ran a Kickstarter for the point-and-click Double Fine Adventure, which became one of the most successful crowdfunding campaigns on the platform, raising $3.3 million. The Ouya project more than doubled that achievement with $8.6 million raised.

The post on the PlayStation Blog didn't mention price.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Psychonauts arrives on PSN next week

Release date set for The Testament of Sherlock Holmes

Sherlock Holmes

Developer Frogwares and publisher Focus Home Interactive are releasing The Testament of Sherlock Holmes on September 25.

The adventure game is coming to PlayStation 3, Xbox 360, and PC. Players are put in the thick of an investigation against the great Sherlock Holmes himself!

Frogwares have developed previous Sherlock Holmes titles, including Sherlock Holmes versus Jack the Ripper.

The Testament of Sherlock Holmes will cost $49.99.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Joystiq]


Via: Release date set for The Testament of Sherlock Holmes

Friday, August 24, 2012

Sugar Cube: Bittersweet Factory review

Sugar Cube: Bittersweet Factory Image

Sugar Cube - PC - 1

Grids fill up the screen in each of the levels. It's up to you to guide the sugary protagonist from the start of a level to the far-off goal. Platforms, springs, and other elements are hidden within every level, and by passing by or around them, you can reveal the hidden path. In order to reach the goal, you have to flip tiles to open up platforms and other paths. Sugar Cube can get tricky, and it does a good job of providing an ample challenge.

You collect different abilities as you travel through the game's five worlds. These abilities are specific to certain levels, and they require you to approach the puzzles in different ways. For example, one power-up turns our cubed star into a superhero of sorts. While donning this costume, he can "flip" the level and reveal platforms and paths that weren't open before. There's also a pick-up that lets you flip tiles that are above, below, or in front of you. It can get a bit confusing, but with a little trial and error, you should be able to tackle the game's more confusing puzzles.

Sugar Cube - PC - 2

Speaking of trial and error, Sugar Cube is saturated in it just like a bag of obscenely sweet candy. Oftentimes, you don't know exactly how to progress through a level, and it's very easy to send the walking sugar cube into the abyss. If you pass through a platform you already opened up, you'll cover it up once more. It can get frustrating having to deal with the finicky tile-flipping mechanics because you end up failing often. You have the option to hold down the Shift key to refrain from flipping grids, but it's easy to forget about that when you're just trying to get to the goal.

I wish this setback was only a minor flaw, but it's not. It plagues a lot of the experience, and Sugar Cube suffers for it greatly. As you get further into the game, you'll discover more unpleasant quirks. Sometimes, having the ability to flip tiles below you ends up costing you because you flip all the platforms underneath you, which means you eventually have nothing to land on. Additionally, several levels require precise timing to get past an obstacle, enemy, or boss. This is especially annoying when levels require you to do that multiple times, because even if you get past that first baddie, you might accidentally touch another one afterward just because you mistimed a jump by one-tenth of second.

Sugar Cube - PC - 3

Sugar Cube's presentation is a mix of pleasant color and bland sound. The levels have a cutesy appeal to them that's kind of nice to look at. Nothing will blow you away, and the game could have definitely featured a bit more inherent charm, but it still looks pretty good. The music, however, is a miss for the most part. None of the themes in Sugar Cube are remotely memorable, and because there's one track per world, you can expect to hear the same songs for long periods of time.

If you're looking for a fun little puzzle platformer, Sugar Cube definitely has what it takes to satisfy your desire, all the while making you want to snack on some chocolate chip cookies. The game is priced at $5, so it's affordable, and it will last you an evening or two, depending on whether you get a bit bored of it. Ultimately, Sugar Cube provides a few hours of entertainment coupled with frustration. This isn't a game that people will talk about for years to come, but it does a good job of challenging, satisfying, and even annoying players.

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Sugar Cube: Bittersweet Factory review

Peter Molyneux's Curiosity is in conflict with NASA

Curiosity-rover

Well, this isn't a surprise. Peter Molyneux's "social experiment" Curiosity, which has been delayed until next month, is now facing conflict with NASA over its Mars rover.

"Humm there is a problem [with] the name Curiosity," tweeted Molyneux. "We can't use it because of NASA. I wonder what one word would sum up Curiosity: the cube."

Molyneux's studio, 22Cans, confirmed the issue on its Twitter account: "Due to NASA and the Martians, we are wondering what we should officially name our first experiment Curiosity..."

In response to followers' suggestions, Molyneux wrote, "Some interesting name choices. [We] will collate them and probably tweet top choices on @22Cans (hope to use this as a place for more feedback)."

Curiosity was supposed to release for iOS, Android, and PC yesterday; instead, 22Cans released a trailer.

"The name change is prompted by the need to have something simple to search for in Google," Molyneux told Eurogamer's mobile site, Modojo. "This worked well for 'Curiosity,' but since NASA: Curiosity is now obviously generating a lot of interest, we need to change the name."

Looks like NASA gets first dibs.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: Peter Molyneux's Curiosity is in conflict with NASA

I Am Alive is coming to PC this fall

I Am Alive

I Am Alive, Ubisoft's survival horror game that previously released for PlayStation 3 and Xbox 360, is arriving on PC on September 13.

The game hit XBLA in March and PSN one month later. It holds a score of 75 on Metacritic. Let's see how how the PC version will do.

In November of last year, creative director Stanislas Mettra expressed concerns about the game coming to the PC platform.

"We've heard loud and clear that PC gamers are bitching about there being no version for them," the developer told IncGamers. "But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?"

Afterward, Mettra contacted IncGamers and said he was "misunderstood." His email is no longer available to read on the website, so make of it what you will.

The game is scheduled for PC now, so whether or not Mettra was quoted in earnest, there's now an audience for I Am Alive on PC.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: I Am Alive is coming to PC this fall

Thursday, August 23, 2012

Counter-Strike: Global Offensive console review

Counter-Strike: Global Offensive Image

There aren’t more intense shooting games around than Counter Strike. With realistic damage, quick rounds, and purchasable weapons and gear, this game will get your blood pumping. Counter Strike’s main game mode doesn’t feature respawns which makes every move you make matter that much more. One bad move and your turn is over until the next round. The game is based on a money system, do good and you can buy better weapons, armor and grenades. Do poorly however and you’ll be relegated to using pistols and flashbangs.

Counter Strike: GO has 4 different game modes, Arms Race, Demolition, Classic Casual and Classic Competitive. Classic Casual and Competitive are the same game mode with different rules and variants. In the competitive variant, friendly fire and team collision are turned on and you have to buy armor and bomb defuse kits. These are also best of 30 rounds, perfect for displaying your dominance. The casual version turns friendly fire and team collision off, gives you more money to buy weapons, and gives everyone armor and bomb defuse kits. These games are also much faster, only being best out of 10 rounds.

Purchasable Weapons

You'll take sides as either the terrorists, tasked with planting a bomb and covering it before the other team can defuse it, or the counter terrorist team, trying to eliminate their opposition without allowing them to blow the place up. The Demolition game type is similar to the classic mode except you don’t buy weapons; you earn them in the beginning of the match.

Arms Race is a new game type in which you get a new weapon for each kill you get. Think Call of Duty: Black Op’s Gun Game. You get the new weapon instantly and there are instant respawns, the only game type to offer that. This is also a team-based game where friendly fire is enabled so you have to be careful and not shoot at everything that moves. The game is over when one person on either team gets a kill with all of the weapons.

Gameplay

This version of Counter Strike runs off of Valve’s Source system, which gives the graphics a much better look, even though the Source engine is quite dated. Counter Strike was never known for its graphics, but they do look polished. Hit markers also seem perfect, which means if you were aiming at someones head and missed, you have no one to blame but yourself. Game play was also lag-free playing with full teams, which is always nice on launch day.

Counter Strike has always had top-notch gameplay and the console versions don’t disappoint. Using the Dualshock 3 controller felt natural for Global Offensive, which is impressive for a game known for using a keyboard and mouse. Speaking of, the PS3 version lets you use a keyboard and mouse against people using the standard controller, a feature not available on the Xbox 360 version. Yes, you read that right, you're actually able to play using a mouse and keyboard on your PS3. Mind blown.

Logo

Aside from being available on Steam, Counter-Strike: Global Offensive is available on both PSN and XBLA for a mere $15. For this price, Counter Strike is a must have if you were either a fan of the original, or just love death. This game offers multiplayer that rivals Call of Duty for 1/4th the price. If you’re a fan of first person or tactical shooters, you owe it to yourself to download this immediately.

[Reviewed on PlayStation 3]

Follow me on Twitter at @AlexEqualsWin and Gamezone at @Gamezoneonline


Via: Counter-Strike: Global Offensive console review

Transformers: Fall of Cybertron review

Transformers: Fall of Cybertron Image

The Autobots and Decepticons are still at each other’s throats, with their home planet, Cybertron, in a dying state.  All the Autobots want to do is leave in a cosmic Ark of sorts, while the Decepticons, vying to get their hands on some precious Energon, want to crush their foes flat.  The campaign mode will give you the opportunity to control various characters from each side, including familiar faces (Megatron, Optimus Prime), more obscure robots (the Combaticons, Cliffjumper) and even a few new faces coming into the story for the first time (Bruticus and, of course, Grimlock).

Fall

Though the campaign is fairly short, it’s lots of fun, especially when certain parts of it come together so well.  One great stage involves an assault on a mega-sized bridge, with the Combaticons taking out gears collectively while destroying enemies on the ground and in the air.  The introduction of Grimlock is awesome too, as he starts swatting away at Insecticons in robot form before he finally shows them what he’s really made of in his T-Rex form, complete with flamethrower breath.  He truly is king.

The gameplay as a whole is mostly solid, but not perfect.  While playing as small cars, maneuverability can be slippery when using the turbo booster, as we learned trying to escape from a stage midway through.  But you’ll still be transforming between robot and vehicle forms with ease for the most part, using all sorts of firepower, including plasma cannons, a corrosive goo gun and missile launchers.

cybertron

Once you finish the campaign – which should take you a few hours – you can move on to the multiplayer modes, which are quite satisfying.  Escalation is a four-player survival-style mode where you face 15 waves of growing enemy waves, unlocking new perks and weapons with the currency you collect.  It’s hardly original (hello, Gears of War 2?), but a good time nevertheless.

Competitive multiplayer is even better, as you get to choose between four various classes, each with their own special abilities on the battlefield, as you fight between Autobots and Decepticons.  Leveling up in this mode is addictively fun, and you can even give your robots a special design, including a metallic finish.  What’s more, each robot transforms almost effortlessly, a true feat that shows High Moon’s dedication to product.

cybertron

But they try a little too hard at times.  And you’ll see that in some cases with the graphics.  The Unreal Engine 3 technology really goes a long way here to introducing more sprawling areas of Cybertron, from a harvesting factory to a battle underneath a lumbering, super-sized bulldozer.  However, sometimes there’s too much going on, and the frame rate can take a hit, what with enemies coming at you and lighting happening all at once.  Still, it maintains for the most part, and that certainly beats not working at all.  Plus, some of these animations are really cool, like when Grimlock takes a bite out of his enemies.  CHOMP!

The audio fares much better.  The music is excellent, typical of Transformers standards, and the sound effects add a great mixture of effects, including wicked plasma blasts.  But it’s the voicework that really kicks the product into overdrive.  Peter Cullen is once again masterful as Optimus Prime, and we’re thrilled to hear Gregg Berger again as Grimlock.  Not to be outdone is Nolan North, who voices Cliffjumper and Bruticus to great effect.  His exchanges with Troy Baker (voicing Jazz) are probably the most entertaining ones in the game.

Cybertron

Though somewhat flawed in the graphics and shortened campaign department, Transformers: Fall of Cybertron is a splendid sequel that outdoes last year’s somewhat rushed Dark of the Moon by a long shot.  What’s more, its multiplayer really gives you a lot to do, whether it’s surviving with your friends or taking on all comers and leveling up like a bandit.  It'd be cheesy if we said, "It's more than meets the eye"...but it really is.

[Reviewed on Xbox 360]


Via: Transformers: Fall of Cybertron review

Edmund McMillen's Basement Collection dated

Aether Image

Team Meat's Edmund McMillen has announced that The Basement Collection, an upcoming compilation of his past hits, will land on Steam on August 31.

The Basement Collection features classics such as Aether, Time Fcuk, Spewer, Grey Matter, Triachnid, Coil, and the original Meat Boy. As if that wasn't enough indie gaming awesomeness, the collection will also include two secret games.

McMillen previously revealed that all games in The Basement Collection would feature achievements, as well as some neat extras and control refinements for a few titles. Additionally, some never-before-seen footage cut from Indie Game: The Movie is also being put into this bag of video game bliss.

Watch out for The Basement Collection at the end of the month. It'll be available to both PC and Mac users, and it'll run ya a mere $4. Yay for low prices on awesome things!

[EdmundM]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Edmund McMillen's Basement Collection dated

Peter Molyneux's Curiosity game on hold until September

News-curiosity

Pondering the contents of Fable creator Peter Molyneux's Curiosity cube? You'll have to wait a little longer: The social experiment is now delayed until next month.

Today was the intended release date for the game, but a new trailer revealed the extension.

Curiosity is a project of Molyneux's studio, 22Cans. In July, he called it "a test about the psychology of monetization" — one that'll cost you $77,400 for one of the best tools in the game, the diamond chisel.

"This is not a money-making exercise," assures Molyneux.

The game is expected to release for PC, iOS, and Android.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: Peter Molyneux's Curiosity game on hold until September

Wednesday, August 22, 2012

Borderlands: Origins comic book series releasing later this year

Borderlands: Origins

IDW Publishing is releasing a four-issue comic book mini-series this November to follow the release of Borderlands 2.

Copies of the game, which hit stores on September 18, will include an insert ad about the comic, called Borderlands: Origins. Mikey Neumann (writer of Borderlands) will pen the series, and Augustin Padilla (Bruce Wayne: The Road Home: Oracle) will provide artwork:

“Roland.” For the millions and millions of fans of the smash-hit video game BORDERLANDS, a lingering question exists: how did the Vault Hunters get on the bus with Marcus in the first place? Find out how Roland got on the bus with Mordecai, Lilith, and Brick in this exciting look at the soldiers of the Crimson Lance and what made him leave their ranks and search for the Vault. Surprises abound in the first part of a four-issue series chronicling where Borderlands began!

The first issue will be 32 pages long and cost $3.99. Ray Dillon will contribute a variant cover.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Newsarama]


Via: Borderlands: Origins comic book series releasing later this year

Indie game Jellyova is a tribute to Ecco the Dolphin

Ecco the Dolphin Image

Indie developer Sergey Obolonkov is currently working on finishing up Jellyova, his upcoming underwater action-adventure game. The indie title is said to feature Metroidvania gameplay elements, and it is a tribute to Ecco the Dolphin.

After checking out the trailer for Jellyova (below), the game reminded me a lot of Ikachan. For those of you who may be unaware, that was one of Cave Story developer Studio Pixel's earlier works, and it was absolutely incredible.

I'm digging the marine adventure vibe of Jellyova, and the colorful visuals certainly add a nice aesthetic flair to the game. Curently, the project is about 90 percent finished. Still no word on when Jellyova will launch or what platforms it will be available on, but we should be getting news on those details soon considering the game is pretty far along in its development.

[IndieGames]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Indie game Jellyova is a tribute to Ecco the Dolphin

Tuesday, August 21, 2012

Plants vs. Zombies 2 confirmed for 2013

Plants vs. Zombies

The plants and undead will wage war once again early next year. Plants vs. Zombies 2, the now-confirmed sequel to PopCap's successful tower defense game, is coming in "late spring" of 2013.

The game will contain "new features, settings, and situations," but no specifics were given at this time.

Zen Studios is set to reveal a pinball table this week that features one of PopCap's franchises. We're guessing the timing is more than coincidence.

What would you like to see from Plants vs. Zombies 2? What kind of crazy mayhem can the zombies cause this time around?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Joystiq]


Via: Plants vs. Zombies 2 confirmed for 2013

Looking for those Diablo 3 1.04 Patch Notes? Look No Further

Diablo III Image

So, 1.04 is just around the corner, and not a moment too soon, as many players have been moving on from Diablo 3 in search of greener pastures. No, that wasn't a Whimseyshire joke. Okay, maybe a little... At any rate, we have the patch notes here for your perusal. Check em out!

GENERAL
 

There's also a number of Auction House changes, most importantly with the ability to search for more than 4 stats on an item!


Via: Looking for those Diablo 3 1.04 Patch Notes? Look No Further

Monday, August 20, 2012

Edmund McMillen dishes out new details on The Basement Collection

Aether Image

Last month, Edmund McMillen announced that he would be releasing The Basement Collection, a compilation of some of his greatest early indie hits. The set will include Time Fcuk, Aether, Meat Boy, Spewer, Grey Matter, Triachnid, and Coil. To sweeten the deal even more, McMIllen revealed that he would also throw in a super secret unloackable game.

Now the developer has released even more info that's sure to make fans get stupidly giddy with excitement. I know I did. First, all of the games in The Basement Collection will feature achievements that are tracked within the compilation. Beating the games will unlock different rewards, as will achieving 100 percent on each title.

Regarding Time Fcuk (one of my favorite indie games of all time), a brand new chapter is going to be added to that game. This new collection of 33 levels will be high in challenge and feature its own story. I tell ya, I'm stupidly giddy as I write this.

Some other enhancements are being made, as well, such as a brand new soundtrack by Danny B for Aether and improved controls for both Triachnid and Meat Boy. Yay! McMillen also announced that The Basement Collection will feature over 10 minutes of unused footage from Indie Game: The Movie where he talks about Aether, Coil, Triachnid, and one of his secret games.

Watch out for The Basement Collection on Steam. It'll be priced at $4, which is, like, crazy awesome, you guys. Still no official release date yet, but we can expect that "shortly."

[EdmundM]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Edmund McMillen dishes out new details on The Basement Collection

Sunday, August 19, 2012

Build your own co-op test chamber in Portal 2 for PC

Portal 2

You can now create co-op test chambers in Portal 2, thanks to a new update Valve released for PC.

The chambers can be built using the game's puzzle maker. The update also implements a Quick Play feature that reveals the best user-made maps in different categories.

Valve is also giving current users a 75 percent-off discount on Portal 2, so you can invite someone new to play with you.

Since the Steam Workshop launched in May, over 170,000 single-player chambers have been made with the game's internal editor, the Perpetual Testing Intiative.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Eurogamer]


Via: Build your own co-op test chamber in Portal 2 for PC

A Valley Without Wind getting graphical redesign

A Valley Without Wind Image

Despite the fact that I actually thought the graphics in A Valley Without Wind were pretty interesting, not a lot of people felt the same way. As a matter of fact, the majority of gamers weren't too fond of the game's art style. Even people who haven't played A Valley Without Wind seem to be turned off by the game's visuals, which is a shame because this is a pretty damn good game.

According to developer Arcen Games founder Chris Park, Heavy Cat will be doing a lot of the visual reworking for A Valley Without Wind, which means the rest of the studio can focus on other projects. There's still plenty of work to be put into the graphical overhaul, but gamers can expect A Valley Without Wind to get a fresh coat of paint this November.

While the art style isn't final, Park showed off a screen of how the visuals are currently looking, and I have to say, it's really nice. Sure, I liked the graphics in A Valley Without Wind the first time around, but admittedly, this new style is definitely a lot cleaner, and I can most certainly dig it.

A Valley Without Wind - PC - 1

[Games By Design]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: A Valley Without Wind getting graphical redesign

Saturday, August 18, 2012

Next Corpse Party game takes place in a hospital

News-corpseparty

Team GrisGris — now called Grindhouse — is preparing a new Corpse Party game for PC in Japan.

Corpse Party 2: Dead Patient is the direct follow-up to Corpse Party, which Xseed localized for PSP late last year. The sequel moves the setting from the series mainstay Heavenly Host Elementary to a hospital locale.

The game will release in Japan this winter.

Previously, we heard that Team GrisGris (as it was known then) was developing a comedic spin-off named Corpse Party: The Anthology. Publisher 5pb. seems to have released the game early this month.

The visual novel genre isn't too popular in the US, even with more successful titles like 999: 9 Hours, 9 Person, 9 Doors for the Nintendo DS. Did you play Corpse Party for PSP? Would you play another?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Siliconera]


Via: Next Corpse Party game takes place in a hospital

Capcom wants to make Remember Me 'a major franchise'

Remember Me

This week at Gamescom, Capcom introduced Remember Me, a new action-adventure game coming for PlayStation 3, Xbox 360, and PC from Dontnod Entertainment. Capcom senior producer Mat Hart said the publisher wants multiple games from Dontnod — a whole franchise, actually.

"We're looking to build a long-lasting relationship with them as a developer, and build this into a major franchise," Hart told Joystiq.

Capcom is looking at a May 2013 release window. "The thing is," said Hart, "if you leave it too late into next year, then you are starting to straddle that line where you're starting to move into the next-generation consoles. And what we want to do is make sure we launch this on the current generation of consoles, to really sell it in and establish it as a new IP. And then build the franchise out in line with the new consoles coming out."

Do you think Capcom is making a prudent decision releasing the game earlier rather than later?

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.


Via: Capcom wants to make Remember Me 'a major franchise'

Friday, August 17, 2012

Castlevania: Lords of Shadow 2 confirmed for PC

CLoS2

Castlevania: Lords of Shadow 2 will release for PC as well as Xbox 360 and PlayStation 3, confirmed Konami. The game will release sometime next year.

Castlevania: Lords of Shadow successfully rebooted the franchise," said producer Dave Cox, "but now we want to go further and exceed people’s expectations on what to expect from the sequel.

“This new game tells a much broader tale, and one that spans centuries. It is a game that pushes whatever format it is on to the absolute limit, and we are delighted that Castlevania: Lords of Shadow 2’s rich blend of first-class fighting, deep exploration, and rich storytelling are set to delight and enthrall PC users, too."

MercurySteam is developing the PC version in house. The company is also busy making Castlevania: Lords of Shadow - Mirror of Fate for the 3DS.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Game Informer]


Via: Castlevania: Lords of Shadow 2 confirmed for PC

Mutant Mudds hits PC download shops later this month

Platformer fans, rejoice! Mutant Mudds for PC download platforms has received its official launch date. If you've been awaiting this very day, you'll be glad to know that Renegade Kid's lovely platformer will hit multiple digital distribution sites on August 30. That's just under two weeks away!

Mutant Mudds for PC will feature 20 brand new levels, cool new visual effects, and all of the retro-inspired bliss that the original 3DS eShop version was praised for. We're getting something special here, folks.

The game will be available on the Renegade Shop, GOG.com, Desura, and Gamersgate. It will be priced at $7.99 at launch, but expect that to change to $9.99 following the game's release week.

Mutant Mudds, you guys! It's finally coming to PC!

[Renegade Kid]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Mutant Mudds hits PC download shops later this month

Thursday, August 16, 2012

Play the Starter Edition of Diablo 3 for free

Diablo 3

Now you can play up to the Skeleton King boss in Act 1 thanks to the Diablo 3 Starter Edition.

Those who download the edition from Battle.net can also play up to level 13. Either way, you'll be able to demo the game.

To take advantage of the Starter Edition, players must sign up through their existing Battle.net accounts. This version features restrictions, but any progress and achievements gained will carry over if players decide to purchase the full game.

Blizzard recently announced that patch 1.0.4 would be coming soon.

Follow @wita on Twitter for tales of superheroes, plumbers in overalls, and literary adventures.

[Polygon]


Via: Play the Starter Edition of Diablo 3 for free

Mac gamers, now you can play Sanctum

Sanctum Image

Last year, PC gamers were treated to Sanctum, a game that managed to successfully combine 3D action shooter gameplay and strategic tower defense mechanics.

Sanctum received positive reviews and launched to a warm fan reaction. Developer Coffee Stain Studios wants Mac users to get in on the fun, too, though. So what did the dev do? It launched the game on Steam for said Mac gamers. Yay for options!

The Mac version of Sanctum is now available, and it's priced at $9.99. For a limited time, though, you can sang it for $8.99, which means you'll have a dollar to get yourself a snack! To sweeten the deal some more, Coffee Stain Studios is also throwing in some free DLC to boot.

If you're a Mac user and you're looking for a solid action/strategy hybrid, you may want to check out Sanctum.

[Steam]

For a bunch of indie game and burrito talk, follow @thesanchezdavid on Twitter.


Via: Mac gamers, now you can play Sanctum

Wednesday, August 15, 2012

Darksiders II review

Darksiders II - 1

Darksiders II's story runs parallel to War's from the first game. War is awaiting his sentence, while Death is on a quest to prove his brother innocence through any means necessary. Coming into Darksiders II, I wasn't sure how Vigil would handle the character of Death. Would I like him? He is the bringer of death after all. I was pleasantly surprised that Death himself is actually quite likeable. While he's no softy, and he likes to get straight to business, he does offer a helping hand to anyone that needs it.

Darksiders II

There are a lot of similarities between the two games, but Vigil did include some great additions that make it stand above its predecessor which I'll get to soon. The combat is largely the same, as you can hack and slash away with your Scythes as your primary weapon, and a myriad of secondary weapons you'll find along your journey such as slow but powerful hammers, or extremely fast fire imbued gauntlets. You even get access to your brother Strife's gun which you can use to pick off airborne or at a distance enemies with ease. A huge part of combat is dodging as some enemies truly pack a punch, especially the bosses, and luckily its as responsive as it was in the first game.

The mechanics of combat can certainly change depending on what skills Death learns as he levels up. Whether you want to summon minions to help you battle, or a deadly attack that sucks health out of your enemies, there is plenty of variety, though don't expect the depth of a skill tree in an MMO for instance. Death can also unleash his true form to do some massive damage, all while looking like the deathbringer he is.

Darksiders II

Like in Zelda games, you'll spend a bulk of your time in various dungeons, which will require some puzzle solving skills to get through. The difficulty in puzzles has certainly been scaled down, as now they didn't seem to involve much except for shooting a bomb to make a switch explode, or something of that nature. You also have access to Dust which is your 'pet' crow that with a press of a button will fly in the direction you need to go in. Certainly a helpful feature.

You'll have access to a ton of sidequests that I highly advise doing thanks to the great rewards associated with them. However the quests themselves don't amount to much more than killing certain enemies and collecting certain items. Can anyone say fetch quests? Yep, that's about all they amount to, and while that's pretty standard in games like these, it would be nice to see a bit more variety.

The map is a lot larger this time around, but you'll have access to your trusty steed Despair, which will not only make traveling long distances much quicker, but you can also use his speed boost ability to do some extra damage to incoming enemies. Darksiders II however also allows fast travel to any previously visited location. The best thing about this is it even manages to save your location within a dungeon, allowing you to fast travel out to sell your goods and then resume exactly where you left off. The environments vary quite a bit as well, which provides a nice change of scenery with every new accessible location.

Darksiders II

Quite possibly one of the biggest and meatiest additions to Darksiders II is its loot system. Very much like any other action RPG with a heavy emphasis on loot, you'll be killing monsters, bashing crates and opening treasure chests to reveal a bunch of loot that you can outfit Death in, and improve his skills. The now standard color classifications of loot are also present, so you'll know to switch out that green shoulder piece for that legendary yellow one. It's sweet to also watch Death progress through the adventure, looking more bad ass with every new item you acquire.

Knowing when to equip or store each new item is also made incredibly easy and accessible due to an onscreen indicator which displays whether what you're about to pick up is better or worse than what you're wearing. It's quite similar to how Borderlands indicates loot quality, and honestly I wish almost any loot oriented game started doing this. The amount of time saved by not having to go through menus is quite immense.

Darksiders II

If I was to score the game based on its soundtrack however, it would undoubtedly get a perfect 10. The music, composed by Jesper Kyd, has absolutely got you covered for any occasion within the game. From the epic battle sequence between you and a fake War, the serene melodies of the Maker's Theme, to the dark and foreboding sounds of the Demon Realm, every single song truly fits every environment and moment.

Darksiders II doesn't manage to make it without a few hiccups however. My game did freeze a few times during gameplay. Thankfully due to its great Checkpoint system, I didn't have to redo much after I had to reboot. There are also a bunch of graphical glitches that pop up here and there. Death would sometimes get stuck inside the environment, then would float above ground, or enemies would disappear and reappear again. Now bear in mind these didn't happen frequently, but enough to warrant a mention.

Darksiders II

Also as much as I liked the idea of an expanded map, there honestly isn't much else to do than ride through it on your horse. A great example of this is even right after you leave the initial area and access the map for the first time, you'll find a wide open field in front of you, with no enemies to fight. It takes a good few minutes until you get to another part of a forest until you finally start seeing enemies you can decimate.

Darksiders II is a great follow-up to the first game, and I dare say it succeeds it in almost every way. The action manages to be even more exciting thanks to the game's varied loot, and the story compels you to continue on your quest to redeem your brother from damnation. A few hiccups along the way are easy to overlook when the entire package is just so great.

[Reviewed on Xbox 360]


Via: Darksiders II review
 

Game Addicted Copyright © 2011 -- Template created by O Pregador -- Powered by Blogger