Friday, November 30, 2012

Review: Primal Carnage is a one trick pony, and that pony is a dinosaur

Primal Carnage Image

Right off the bat I should warn you: there is no single player or tutorial. There's no story. There's not more than one type of mode. There's just good 'ol fashion team deathmatch. And for $14.99, I guess you can't complain too much, but still, there's free shooters out there that offer all of what I just mentioned and more. The game is said to be balanced between its classes, with each role have a clear advantage and disadvantage over a class of the opponent. The only balance I found was that I was equally annoyed while playing as both humans and dinosaurs. It's not that there's any one over-powered class; in fact, any class can dominate or be dominated. The problem here is that the game is team-based, but the only real tactics come down to all of the humans standing close together in a certain area while dinosaurs try to run up and kill them. Also, everyone dies really easily.

primal carnage

Each class, for both human and dinosaurs, has a specific way to kill and also a special ability. For the dinosaurs, we have the Tyrannosaurus, who is hulking and slow, but bites and tramples humans for easy kills and has a roar that gives his team an adrenaline boost; the Novaraptor is fast and tries to make stealth kills with his pounce ability, but he can also bit and slash, sacrificing his speed for all out attacking power; the Dilophosaurus has a ranged spit attack that temporarily blinds and can roar to increase the range; the Pteranodon flies around and grabs enemies to drop them to their death, while screeching to mark a human for all dinosaurs to see; and the Carnotaurus charges enemies and swings its head.

One of the problems with the dinosaurs is that they don't have the best handling. With an awkward third-person view, it's hard to get kills with the Raptor class, and even after you pounce, you're open to being shot and killed while you have to claw at the opponent's body. With all of the humans constantly being grouped, you die... a lot. The Dilophosaurus just feels like you run in there, spit and die. Playing against the dinosaurs can be frustrating, as well. The Pteranodon, as previously mentioned, can pick up humans. That's really all they do. Once they pick you up, there's nothing you can do except wait for them to drop you. If they don't want to drop you, they can fly around with you the entire match. I was carried around for a good thirty seconds before the dinosaur was shot, which dropped me to my death anyway.

primal carnage

The humans classes -- while stereotyped from the muscular black guy with do-rag and his shirt off to the pale ginger that likes fire --  are each unique, too. The Scientist is a female version of Muldoon from Jurassic Park, and uses a sniper rifle, dart gun that disorients a dinosaur, and a cattle prod to drain a dinosaur's stamina; the Commando offers brute force with an assault rifle and grenade launcher; the Pathfinder (because he's Native American) uses a shotgun and a flare that blinds; the Trapper uses a netgun to snare a dinosaur, then using a hunting knife to do a one-hit-kill slash or shoots the dinosaur with his dual pistols; and the Pyromaniac uses a flamethrower to set dinosaurs ablaze, with a chainsaw for close combat and a grenade.

Let me tell you how facing humans goes. They'll all stand together in the same area, and when they do travel, they travel in pairs with someone that's a trapper. Anyways, that group, they usually have a few Pathfinders. All they do is throw out all of their flares, which blinds you from their entire area, making your screen white whenever you look in their direction. Then you die. Fun, huh? The countering of classes really isn't countering, as you're always doing the same thing. With only a few maps and only team deathmatch, that's not a lot of variety. Keep in mind, there are more maps and classes on the way, but I can't see the "strategy" to the matches changing that much. These mechanics and abilities are a cheap way to promote team tactics. Obviously you're going to have to stay as a group when solo is guaranteed death.

primal carnage

Now I will say, there is some enjoyment to be had. The idea is fresh, as dinosaurs offer a nice change of pace to modern warfare shooters and zombies, but in the end, there's nothing to keep you playing. A few hours is the most fun that can be had, since there is no stat tracking or progression -- which is a feature that most multiplayer shooters have now. At the end of the match, you're given your stats, but after that, they're gone forever. I don't know how one would progress a dinosaur class in this type of game, but at least give us skins or something to unlock.

Primal Carnage just doesn't have enough meat on its bone. Outside of some nice visual effects, a catchy idea and few hours worth of enjoyment, there's nothing there to keep you coming back. For me, it's like an asteroid hit this game and wiped out most of its life. What's left is a gimmick that could've been more, but failed to evolve.

You can follow Movies and Culture Editor Lance Liebl on Twitter @Lance_GZ. He likes talking sports, video games, and the stupidity of celebrities. Email at LLiebl@GameZone.com


Via: Review: Primal Carnage is a one trick pony, and that pony is a dinosaur

New Sacred Citadel screens show off the hammer of life (not official weapon name)

Sacred Citadel Image Sacred Citadel Image Sacred Citadel Image Sacred Citadel Image

Deep Silver has released a few new images for Sacred Citadel. The game is due out sometime next year and is set to feature beat 'em up gameplay with RPG elements.

These particular screens display some of the action you'll see in Sacred Citadel. Specifically, there's a dude kicking a lot of ass with his hammer of life. That's not actually what that weapon is called (at least I don't think so), but I'm still going to totally call it that when I play the game.

Sacred Citadel will launch on Xbox Live Arcade, PlayStation Network, and PC in 2013. If you're a fan of co-op brawlers, keep an eye on this one.

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: New Sacred Citadel screens show off the hammer of life (not official weapon name)

DayZ standalone may push into next year

DayZ

The alpha build of the standalone version of DayZ could extend into a 2013 release, said creator Dean Hall.

"The reasons for any slippage would be publicly discussed and would most likely represent a failure personally on my part to plan correctly," he said. "We will be assessing the results of our major architectural changes at the end of next week and reporting the results to everyone when we have assessed that."

The developer still intends to try to put out the "initial foundation" of the game by the end of the year. "We are committed to a period of development of at least 12 months beyond that," he said. "Our aim is to make this foundation strong and use that time to improve the mechanics not through hacks but through sound and quality development. Our initial build will test that this base architecture works."

Hall previously insisted that the game "has to be out before the end of the year. Not just because we've committed to it but in order to achieve what we have to do. It has to be. There's no 'we hope it is'; it has to be." Part of the reason for the rush was to stop more copycat clones like War Z.

Hall announced the full version of DayZ — one that doesn't require Arma 2 to play — back in August. It will release on Steam, feature "completely rethought" game controls, customizable/degradable weapons and items, an overhauled user interface, and a server design that "turns DayZ from an FPS into a true MMO"

He still intends to support the mod, which surpassed 1 million players this fall.

Follow @wita on Twitter.

[Eurogamer]


Via: DayZ standalone may push into next year

Thursday, November 29, 2012

Review: Pid is a beautiful yet underwhelming puzzle platformer that's easy to adore and difficult to enjoy

Pid  Image

Pid - PS3 - 1

The main trope in this interstellar adventure is Kurt’s ability to float using special gravitational orbs. You can toss two orbs below or in front of Kurt, causing a beam of light to radiate from the surface which you tossed it on. While in the beam of light Kurt will float and can reach distant areas. This is essential to progressing through the game’s world, collecting hidden trinkets, and solving puzzles. It’s a neat ability, and though it doesn’t evolve much over time, there are plenty of other power-ups including bombs and armor that you can come across throughout your travels.

One of the biggest gripes to be had with Pid comes as a result of Kurt’s incredibly slow movement, which makes progression a bit sluggish. Additionally, it can be a bit too tough dodging enemies and projectiles. Normally, challenge like this is absolutely fine, but the fact that Kurt can die after being hit a single time is definitely a bit of a pain. Despite the armor power-ups you can equip, it’s still annoyingly hard to survive when you’re being bombarded by a barrage of missiles during a boss fight. This level of challenge definitely harks back to classic side-scrollers, which means there’s certainly an audience for Pid.

You’ll come across small collectible stars scattered throughout every stage. These can be used to purchase power-ups and items and in rare cases are necessary to progress. A lot of these collectible stars are found on the main route, but oftentimes you can discover entire constellations if you engage in a little exploration. Many times you’ll see stars that are placed ever so precariously above a pitfall, and by tossing an orb right at the wall within that pitfall, you can hover over the dangerous chasm and snag those stars. Sometimes it takes a little trial-and-error, and it can actually be annoying timing the perfect jump, especially when Kurt’s movement is so limited.

Pid - PS3 - 2

This style of gameplay is blatantly reminiscent of NES era platformers. Pid is the type of game that requires you to trickily maneuver Kurt in ways that are incredibly difficult. Tough as this maneuverability may be, it’s certainly possible, and this adds a nice amount of retro-inspired charm to the game. Unfortunately, this same element will also put off a lot of players. I, for example, am a huge fan of old school-influenced indie titles, and I felt that some tasks in the game were fairly tedious after the first couple of hours, and I often felt like I was being discouraged from exploring rather than encouraged.

One of the strongest aspects in Pid is its checkpoint system. Because the game relies on experimentation, and because Kurt is such a weakling, you can expect to die a lot. Thankfully, checkpoints are scattered quite forgivingly across the game’s various stages. Entering a new area will automatically trigger a checkpoint, and getting to certain sections within that area will also allow you to continue from there should you meet an untimely yet not-so-surprising demise. Considering how many obstacles stand in your way, this checkpoint system is very useful and easily one of the game’s most impressive features. Plenty of other developers would certainly do well to take note.

Pid is a challenging game that requires a lot of effort and patience. For a lot of people, this type of design is most certainly welcome. Sadly, the game is marred with far too many uninteresting sections, making it increasingly and frustratingly difficult to really get into the experience the more the game progresses. This is the type of game that, if you choose to play it, is best enjoyed in small doses — not because of its fiendish difficulty level, but rather because it can get a bit boring playing Pid for long stretches of time.

Pid - PS3 - 3

It’s an absolute shame that this puzzler isn’t as interesting as it could’ve been gameplay-wise, because the presentation is undeniably impressive. Though it may not exactly be fun navigating the world of Pid, it’s an incredible world nonetheless due to the sights you’ll see. Levels feature washed out colors, smooth surfaces, foggy distances, and quirky characters. To call Pid a visual treat would be an understatement — this is easily one of the finest-looking games of the year. Accompanying the remarkable graphics is a soundtrack rife with catchy themes that tend to loop a bit but are still fun to listen to.

This may be the very first time that I’ve had an equal amount of positive and negative feedback for a game. Is Pid a great puzzle platformer? Not quite. Yet I feel that it is still a game that deserves to be played by fans of the genre, retro enthusiasts, and indie lovers, as long as they know what they’re getting into. Throughout the course of its 10-hour adventure, Pid boastfully wears its homage to old school design on its sleeve. Aside from the visual splendor of its incredible world, Pid is somewhat difficult to really enjoy, but it’s still quite easy to respect.

[Reviewed on PlayStation 3]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Review: Pid is a beautiful yet underwhelming puzzle platformer that's easy to adore and difficult to enjoy

Stealth Bastard Deluxe caught sneaking around on Steam, out now

Stealth Bastard Deluxe Image

The Curve Studios-developed Stealth Bastard Deluxe has officially launched on Steam. The game is an updated work based on the freeware title Stealth Bastard and features stealth-action and platforming gameplay.

The original game has been compared to both Metal Gear Solid and Super Meat Boy. No word on what this latest version has been compared to, because as of right now, no one's compared it to anything. That may change soon, though, especially if Deluxe remains true to the original.

You can download the sneaky platformer for $9.99 on Steam. The game is available at 10 percent off ($8.99) until December 5. Additionally, the soundtrack is also available for purchase, and if you'd like, you can snag both the game and the soundtrack in a special little bundle.

[Steam]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Stealth Bastard Deluxe caught sneaking around on Steam, out now

Baldur's Gate: Enhanced Edition for Mac and mobile on hold

Baldur's Gate: Enhanced Edition

Four versions of Baldur's Gate: Enhanced Edition were supposed to release this week, but only the one for PC is currently available.

The rest are on hold because of glitches. Apple rejected the iPad edition because of a crash bug. "With current estimate for App Store approval, that puts us into next week," tweeted Trent Oster, the game's creative director, on Monday. "We're doing all we can." He also mentioned that Apple had approved three previous builds of the game and would likely do so again.

"Mac OSX approvals are taking longer than iOS, so it is hard to predict," he tweeted.

As for Android, it's "trailing iOS," he told fans. "Our current crash is cross-platform, so the fixes are for all platforms. Legacy code bites again."

Recently, he posted an update, saying, "We'll get Android done before Christmas. The list of supported devices might be very Nvidia skewed though."

Overhaul Games is also working on a cross-platform save-game solution, which is not yet complete.

Follow @wita on Twitter.

[Eurogamer]


Via: Baldur's Gate: Enhanced Edition for Mac and mobile on hold

Wednesday, November 28, 2012

Indie space shooter Gunblitz is available for $1

Gunblitz Image

If you're a big fan of indie sales, you might be glad to know that Gunblitz from developer Rapture Game Studios is currently sporting a pleasantly low price tag. You can snag the debut title of this indie studio for just $1. Not shabby at all!

Gunblitz features old school space shooter gameplay and harks back to the days when games didn't give a damn about you or your desire for easier experiences. If you dig that sort of thing, definitely check out this shmup.

If you're not 100 percent sure about it, you can always test out the free demo. In any case, the game is $1, which is a mighty awesome price for a retro-themed shooter.

[Rapture Game Studios]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Indie space shooter Gunblitz is available for $1

Lara won't be swimming in the next Tomb Raider

Tomb Raider swimming

Lara Croft still remembers how to swim — she just won't be doing it next year.

Karl Stewart, the global brand director for Tomb Raider, tweeted the following to inquiring fans: "Just to be clear Lara hasn't FORGOTTEN how to swim! We just made the decision NOT to have her swim in this @tombraider. #justclearingthatup!"

I can only imagine this is because Lara's underwater antics in previous games were troublesome at best. Swimming to sunken ships is one thing. Pulling levers, harpooning sharks, and navigating through water mazes without running out of air is another.

Did you enjoy the swimming segments of old Tomb Raider games? Some fans seem to be reacting negatively to the news.

Follow @wita on Twitter.

[Joystiq]


Via: Lara won't be swimming in the next Tomb Raider

Tuesday, November 27, 2012

IndieGameStand and Caster give you cartoony third-person shooting for $1

Caster Image

Developer Elecorn has put its cartoon-like third-person shooter Caster on IndieGameStand for a limited time. The game is available for $1, but you can shell out extra cash to get some rewards.

If you beat the average for Caster (currently $1.46), you'll also get some neat remixed OSTs. Additionally, paying $10 for the game will get you a download of Aztaka and whatever title pops up on IndieGameStand within the next few days.

Caster was praised for its simple yet fun gameplay and interesting power-ups. The game's fully destructive environments were also one of its strong points. For $1, it's certainly worth a look.

Elecorn has chosen the Dave Thomas Foundation for Adoption as its charity. Ten percent of all proceeds will go to said charity, which is actually pretty darn awesome.

[IndieGameStand]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: IndieGameStand and Caster give you cartoony third-person shooting for $1

Shadowrun Returns Kickstarter so ambitious, it needs more time

Article_wrap_news-shadowrun-returns

The $1.8 million Kickstarter Shadowrun Returns is now scheduled for release in May or June 2013, according to Harebrained Studios.

Shadowrun Returns, the tactical role-playing game that vastly exceeded its $400,000 funding goal, was originally set to launch in January for PC, iOS, and Android devices. But the team needs more time for development.

"[January] might’ve worked for the scope of the game we originally envisioned, but as our ambitions (read that “features list”) grew, so did the time we needed to deliver!" it wrote on its Kickstarter page. "Plus, we made a big move from our original top-down camera to an isometric point of view, and that took serious R&D time."

The team also created and tested a working prototype called "Run ‘n’ Gun,” expanded its staff, and moved into a bigger space.

Kickstarters are unpredictable — they rely on the faith of backers and guesswork when it comes to financial needs and production. Much of the work involved happens after funding is complete, not before. As long as Harebrained Studios delivers, as it says, backers shouldn't be worried.

Follow @wita on Twitter.

[Eurogamer]


Via: Shadowrun Returns Kickstarter so ambitious, it needs more time

Monday, November 26, 2012

Stealth Bastard Deluxe due out Nov. 28 on Steam

Stealth Bastard Deluxe Image

Indie developer Curve Studios announced that Steatlh Bastard Deluxe would land on Steam on November 28. The game, which is based on the hit freeware title Stealth Bastard, will be priced at $9.99.

Deluxe will include 80 levels of action, stealth, and platforming gameplay. Fans of the original game will also notice the inclusion of brand new weapons and enemies.

Stealth Bastard has drawn comparisons to both Super Meat Boy and Metal Gear Solid. When you think about it, that's not even remotely a bad thing. Watch out for Deluxe later this month.

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Stealth Bastard Deluxe due out Nov. 28 on Steam

Weekly wrap-up: Thanksgiving leftover sandwich edition

Hitman: Absolution Image

Thanksgiving has come and gone, but you know you’re still viciously slamming yourself face first into a pile of mashed potatoes or concocting a sandwich made up entirely of delicious leftovers. Well, that’s the case with this edition of GameZone’s weekly wrap-up. We’ve got load of content ranging from reviews to editorials, and it’s enough to leave you feeling satisfied. We’re covering two weeks of gaming goodness here, so be prepared to feel stuffed.

Reviews

Review: Generic DS brawler (guest starring the Thundercats)

Oh, Thundercats, why did you have to be so bad? Seriously, even the level of nostalgia was lacking in this beat ‘em up.

Review: Midway Arcade Origins reminds us of a time when games were meant to kick our a**

This compilation of 31 classic arcade titles will bestow unforgiving gameplay upon everyone who dares touch it.

Review: Skyfall aims for the heart and soul of Bond

James Bond’s latest adventure is fast-paced and action-packed, and it may be his best outing yet.

The Walking Dead recap and review: 'Say the Word' slows it down, even as Rick goes nuts

What happens as The Walking Dead delves deeper into Rick’s slowly deteriorating mind?

Review: Call of Duty: Black Ops 2 another electrifying entry from Treyarch

Black Ops 2 delivers yet another incredible military FPS experience, right down to its addictive multiplayer and meaningful campaign.

Review: F1 Race Stars is Mario Kart meets Formula One

We’ve already seen kart racers like this before, but that doesn’t mean this one’s a complete bore. F1 Race Stars is an unoriginal yet entertaining racer.

Review: Angry Birds Star Wars proves that hokey religions and ancient weapons are a perfect match for Angry Birds

If you’ve been following either Angry Birds or Star Wars, you should probably check out this mobile title.

Review: Persona 4 Golden is all that glitters

Atlus delivers one hell of a Persona game and gives fans of the genre and the series something to really enjoy wholeheartedly.

Review: Pokemon Black and White 2 plays it safe and feels a bit too familiar

The latest Pokemon releases may not exactly be groundbreaking, but they’re still as enjoyable as the series has ever been.

Review: Transformers Prime for 3DS is rusty but surprisingly well-oiled

3DS-owning Transformers fans are in store for a satisfying and rewarding beat ‘em up romp.

Review: Ragnarok Tactics is great, if a little on the easy side

This tactical RPG for PSP is an awesome adventure that’s totally memorable, even if it isn’t all that challenging.

Review: Paper Mario: Sticker Star sees the brilliant return of our favorite paper plumber

Mario is back in paper form and provides a truly wonderful 3DS experience.

Review: Sonic & All-Stars Racing Transformed is a love letter to both kart racing and Sega

The latest Sonic racer isn’t just a love letter to the Sega brand — it’s also a love letter to fans of kart racers everywhere.

Review: Call of Duty Black Ops Declassified is big letdown for Vita owners

Stick to the console version of Black Ops 2, because this military FPS on the Vita is an absolute mess.

Review: Dokuro is a puzzler's paradise

With its charming art style and clever puzzles, this Vita title is certainly worth playing.

Review: Pokédex 3D Pro is exactly what it should be

 Its somewhat hefty $15 price tag notwithstanding, this 3DS app is great for fans of the tiny pocket-sized critters.

Review: Cabela's Hunting Expeditions shoots itself in the foot – twice

Smashing a cockroach is probably more fun than playing this weak hunting game.

Review: Epic Mickey 2: The Power of Two isn't all that epic

Though there’s some genuine entertainment to be had with Mickey and Oswald’s colorful romp, it still has a few glaring weaknesses.

Review: The Sims 3 Seasons brings good cheer

This expansion to The Sims 3 is a wholesome experience for fans of the series looking for a bit of festive cheer.

Review: PlayStation All-Stars Battle Royale a must-have for Sony fans

Sony’s crossover fighter is a highly entertaining fighting game experience worth checking out.

Review: ZombiU has annoyances, but still scares you silly

Wii U owners get a delightfully frightening game with ZombiU. It’s great to see a return to form for survival horror.

Review: Breaking Dawn Part 2 is Twilight at its most tolerable

This may be the least annoying movie in the Twilight series, but that doesn’t mean it’s any good.

The Walking Dead recap and review: 'Hounded' brings us the collision we've all been waiting for

We’re treated to one of the most exciting episodes of The Walking Dead yet.

Review: Nintendo Land is a shining example of a launch title

This is a prime example of both a console pack-in and a mini-game collection done right. Cheers to Nintendo Land for being way cooler than Wii Sports.

Review: New Super Mario Bros. U is classic platforming, with an HD coat

Mario makes his HD debut in prime fashion, delivering a great 2D platforming romp appropriate for Wii U owners.

Review: Lego Lord of the Rings is precious stuff

Lord of the Rings fans, here’s your stellar Lego game. Enjoy it for all of its awesomeness.

Review: Hitman Absolution is deadly, clean and precise

Agent 47 is back in one of the most memorable entries in the Hitman franchise to date.

Review: PlayStation All-Stars Battle Royale Vita makes portable brawling a powerful reality

This Sony-branded fighter is just as fun on the Vita as it is on the PlayStation 3.

Review: Rise of the Guardians the movie stands above traditional mushy Holiday fare

If you’re looking for a great holiday flick, Rise of the Guardians delivers the goods.

Review: Red Dawn is what Homefront should have been

Great characters and awesome action make this film a fun watch for moviegoers.

Review: Life of Pi shows beauty, says too much

This movie may not be all that memorable, but it’s certainly a visual treat.

Review: Pid is a beautiful yet underwhelming puzzle platformer that's easy to adore and difficult to enjoy

This puzzle platformer is amazingly lovely to look at. It’s just not very fun to play.

Review: Tank! Tank! Tank! is repetitive but rambunctious fun! fun! fun!

It may get a bit monotonous, but this Wii U launch title is still worth checking out.

Review: Transformers Prime - The Game provides good fan service, but motion controls get in the way of the fun

If you’re a Transformers Prime fan, the recent Wii adaptation may be for you. Just expect a lot of Wiimote waggle.


Via: Weekly wrap-up: Thanksgiving leftover sandwich edition

Sunday, November 25, 2012

Review: Hitman Absolution is deadly, clean and precise

Hitman: Absolution

Agent 47 is initially tasked to take down his main handler, after she's been accused of treason, as well as capture and deliver a young girl who is extremely important to the Agency. Things take a turn however and you'll find yourself protecting this young girl and turning on the Agency you once vowed to work for.

You'll get accustomed to the changes through the initial level, which expertly weaves a tutorial in the midst of your objectives. Agent 47 has some clever new tricks up his sleeve that will make assassinating his enemies that much satisfying. First and foremost, he has the ability to take cover behind objects, as well as move from cover to cover unseen. A cover system is far from anything original, however it is new to the Hitman series, and it does make that clunky sneaking around from past games seem rather seamless.

hitman

The unfortunate first target of your Silverballers

Another new and important feature is Instinct. Somewhat similar to Eagle vision in Assassin's Creed, various key items, weapons, and your mark are highlighted in yellow. It even allows you to see enemies behind walls, as well as their walk path, and allows you to slip past enemies when in disguise without arousing suspicion. New players will undoubtedly rely on Instinct as a crutch through many levels, although it's important to note it's not entirely necessary, and playing the game on higher difficulty levels limits the amount you can use it.

However the best feature of Hitman: Absolution has to be the way it handles level objectives. Much like Dishonored, which allowed you to dispose of your enemies in multiple, creative ways, Hitman strives to do the same thing, and on a large part succeeds. In past Hitman games, it was mostly up to the player to figure out creative ways to dispose of your mark, without much guidance. Absolution doesn't necessarily hold your hand, but it does give hints on how to proceed with multiple ways to eliminate your target. A quick glance at your checklist will show you the different ways you can accomplish your goal, however it doesn't exactly tell you how to go about it.

absolution

The best instance of this is in the King of Chinatown level, due to the fact it's one of the shortest levels in the game, and thus allows you to hop right back in and experiment with the different ways of disposing of your target. For instance, you come across your target, and you can immediately aim at his head and BAM, escape from the authorities and you've won the mission. However you can come right back and do it differently. Find the sniper rifle and assassinate him from a window, push him into a trash compactor, poison the Chinese food he orders, poison the heroin he orders from his drug dealer, hell even impersonate his drug dealer! There is so much variety in just this single level, and it all translates into each subsequent level after that.

It truly pays off to go back and replay levels to not only experience it in a different way, but improve your assassin score. This scoring mechanic is Absolution's way of ranking players of how well they do. Getting spotted and needlessly killing enemies who aren't your primary target will award you with negative points, but successfully sneaking past sentries, killing your mark without being seen, and using various disguises awards you with massive points. It's up to you to decide whether killing a guard, and losing a few hundred points is worth it, in order to fulfill your mission and get rewarded with tons of points.

hitman

Use any means necessary to dispose of your target

It's brilliantly designed in that if you don't care at all about score and rank, you can freely kill all enemies in the level until you reach your final target. Those looking for the competitive edge however will truly have to get creative in order to score the maximum amount of points. However there is incentive to get a good score. Attaining a certain score threshold will grant you various permanent perks that will make Agent 47 an even bigger force to reckoned with.

In addition, the completely genius Contracts mode gives players the ability to make up these goals, challenge themselves or even let the community try them out. You mark the targets, you define the goals, literally everything is up to you. This not only adds a true sandbox feature to the game, but extends its playtime drastically.

hitman

The last image your victim will ever see

Absolution also looks absolutely amazing. The amount of detail not just in the characters, but in the level design, truly shows the amount of dedication and love that went into creating the game. Levels are generally multi-tiered. For example, during the hotel mission, you'll first be tasked to get to the 8th floor unnoticed. After some events transpire, you'll find yourself on the rooftops escaping from the feds, eventually making your way into a very groovy marijuana plant. Once again, each of these segments has multiple ways of going about them, and its up to you to discover them all.

Hitman: Absolution marks a superb comeback for Agent 47. With polished controls and immense replayability, this is one hit job you're going to want to take on.

[Reviewed on Xbox 360]


Via: Review: Hitman Absolution is deadly, clean and precise

IndieGameStand brings you $1 action-RPG goodness with Aztaka

Aztaka Image

Here's one Thanksgiving sale you may not have been aware of. The latest deal to land on IndieGameStand has action-RPG Aztaka priced at $1. The game, developed by Citeremis, features old school-inspired side-scrolling RPG gameplay.

Paying more than the average ($1.31) will get you Aztaka, as well as the game's soundtrack and art book. Paying $10, however, will score you the game, Syder Arcade, and whatever mystery title pops up next on IndieGameStand.

As always, 10 percent of all proceeds go to charity. Citeremis has chosen to support Kiva this time around. If you dig retro RPGs, give Aztaka a look.

[IndieGameStand]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: IndieGameStand brings you $1 action-RPG goodness with Aztaka

Day two of Steam's Autumn Sale includes Max Payne 3

Max Payne 3

Steam's Autumn Sale continues with more deals on PC and Mac games.

Day two features discounts on Arma 2: Combined Operations ($14.99), Max Payne 3 (also $14.99), Awesomenauts ($3.39), Portal ($2.49) and Portal 2 ($4.99), Sleeping Dogs ($24.99), and Prototype ($4.99) and Prototype 2 ($19.99).

You can also catch flash sales going on throughout the day or check back to see the deals from day one, which are still active.

Follow @wita on Twitter.


Via: Day two of Steam's Autumn Sale includes Max Payne 3

Saturday, November 24, 2012

Guild Wars 2 holds Black Friday weekend sale on Black Lion Trading Company

Guild Wars 2 Image

Guild Wars 2 is celebrating the biggest shopping day of the year with a sale of its own. Celebrating the Black Friday weekend, ArenaNet is holding a massive sale on the Black Lion Trading Company.

The sale, which begins today and runs until Sunday, offers discounts on certain items from the Gem Store. Each day three different items will be discounted up to 70% off, but each sale only lasts 24 hours.

ArenaNet didn't say which items will be discounted so you'll have to log into the game to see the great deals. I suppose it's kind of like going to the actual store to see the sales.


Via: Guild Wars 2 holds Black Friday weekend sale on Black Lion Trading Company

You've gotta be kidding me, Far Cry 3 has tea bagging as a 'final move'

Far Cry 3 Image

In many first-person shooters, tea bagging is performed during the actual match. For those unfamiliar, the act is performed usually after you kill someone; you run over to their corpse and crouch over it repeatedly, essentially "tea bagging" them. 

It's not 100% certain where tea bagging originated, the video game industry has welcomed it with open arms for some odd reason. Franchise like Halo and Call of Duty have certainly embraced it, although 343 Industries recently renamed it the "victory crouch" in Halo 4.

Ubisoft, on the other hand, has not only adopted tea bagging, but has taken the act to a whole new level in Far Cry 3. In the multiplayer trailer, which was released earlier this week, tea bagging was shown as one of the acts you can perform as the "final move" after a multiplayer match.

The clip very briefly showed the top player of the winning team humiliating the best player of the losing team. The character repeatedly crouches over the loser while the other winning players stand over him and laugh. 

Although I recognize the history of tea bagging in video games, it seems the devs for Far Cry 3 have taken it to a new level by actually including it as a "final move". It's one thing if a player does it using the actions in the game, but for the developers to sit there and actually create the animations just seems a little tacky to me.

Personally, I've never been a fan of the whole act of tea bagging. Why do people feel the need to purposefully humiliate another player? There's enough unwarranted hate online that we don't need to intentionally add more. Where do you stand...or crouch...on the whole tea bagging debate?

Check out the multiplayer trailer here.


Via: You've gotta be kidding me, Far Cry 3 has tea bagging as a 'final move'

Thursday, November 22, 2012

Skullgirls devs form new studio

Skullgirls

The Skullgirls developers have moved on from Reverge Labs and formed a new studio, Lab Zero Games.

Reverge laid off half its team in June and also released a huge update yesterday for its signature fighter. Even though the studio is changing, the property is safe: Publisher Autumn Games owns it and is "fully behind" Lab Zero and will continue to work with the developer on future Skullgirls endeavors, according to the studio's website.

However, the layoffs have caused a few hitches: Lab Zero has put work on the PC version on hold, along with the first downloadable content character. It will resume development as soon as possible.

"We have always strived to be as open and transparent as our business and legal obligations will allow, but we feared news of these events would discourage our fans more than our conspicuous silence would," wrote Lab Zero on its site. "Being able to finally fill everyone in on everything is a huge relief, and we hope you understand our reasons for keeping quiet until now."

Follow @wita on Twitter.

[Siliconera]


Via: Skullgirls devs form new studio

Steam Autumn Sales kicks things off with XCOM, Darksiders 2, Walking Dead, and more

XCOM: Enemy Unknown Image

For some people, Thanksgiving is about enjoying a delicious meal with your loved ones. It's about bonding, reminiscing, and sharing. Thanksgiving, for many folks, is about being thankful for the good things in life.

But let's be real here, people. Thanksgiving is also about all of those awesome sales. In keeping with the tradition of discount-happy practices, Valve has officially kicked off its Steam Autumn Sale.

You'll be able to take advantage of flash sales throughout the day. There will also be daily deals to keep you coming back every day and spending that hard-earned green. The Steam Autumn Sale starts today and will run through Monday, November 26.

The following is a list of today's deals, which are actually quite splendid:

For a full look at pricing and other deals, be sure to visit Steam.

[Steam]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Steam Autumn Sales kicks things off with XCOM, Darksiders 2, Walking Dead, and more

Wednesday, November 21, 2012

Hotline Miami dev says DLC will be 'about as long as the full game'

Hotline Miami Image

It looks like some sizable DLC is coming to the recent indie hit Hotline Miami. The game, which launched last month on PC download platforms, features top-down action gameplay, high levels of violence, and killer style. It makes sense then that add-on content is planned for the engrossing and stylish title.

Speaking to Eurogamer, creators Jonatan "Cactus" Soderstrom and Dennis Wedin gave some insight on what fans can expect from future Hotline Miami content. New storylines, angles, and twists have all been hinted at, and there are even talks of bringing a level editor to the game.

DLC will be somewhat of a quasi-sequel, continuing the game's story and being about the same length as the main title. "I think we're going to do quite a big project," explained Soderstrom. "It will probably be about as long as the full game, so probably we'll charge something for it. It will be like a sequel kind of, but building on the story."

Hotline Miami is easily one of the most refreshing experiences of the year. With talks of DLC and a possible Vita version, the future looks bright for this fledgling IP. Here's hoping Dennaton continues to breath life into this promising action-packed gore fest.

[Eurogamer]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Hotline Miami dev says DLC will be 'about as long as the full game'

Super Hexagon will perplex, challenge, and destroy Steam users next week

Article_wrap_super_hexagon

Developer Terry Cavanagh has announced that his challengingly challenging challenge game Super Hexagon will hit Steam next week. The game is currently available on iOS platforms where it has been praised for its addictive and simple gameplay design.

Cavanagh explained that he hoped to release the PC version of Super Hexagon sooner, but that he opted to rewrite the entire game in C++ rather than releasing the intended Flash version. The upcoming release will feature a higher resolution than the iOS iteration and has been built to run quite well on pretty much any computer.

Super Hexagon will land on Steam for $2.99, though Cavanagh stated that he's hoping to have a launch sale. You can expect it on November 27.

[Distractionware]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: Super Hexagon will perplex, challenge, and destroy Steam users next week

Tuesday, November 20, 2012

Namco Bandai looking into Dark Souls console glitches

Dark Souls

If you purchased Dark Souls on consoles in October and have been experiencing glitches, Namco Bandai is investigating the problem.

Many gamers have reported bugs such as flickering textures and invisible enemies, particularly in the PlayStation 3 version and when online and in the download content area, Artorias of the Abyss.

"We’re currently looking into the reports of the glitch," Namco Bandai told Game Informer. "Once we have more news to share, we will do so immediately so we can continue to bring our fans the best Dark Souls experience possible."

Follow @wita on Twitter.


Via: Namco Bandai looking into Dark Souls console glitches

Skullgirls 'Slightly Different Edition' patch hits PS3 tomorrow

Skullgirls

The PlayStation 3 version of Skullgirls receives a big update tomorrow that contains over 300 changes.

The "Skullgirls: Slightly Different Edition" patch makes balance and gameplay tweaks to all characters, fixes bugs, and adds new modes and features — including in-game move lists, a more streamlined Tournament Mode, online cross-matchmaking between North American and European/Australian regions, character tutorials, and more.

No date is set for the Xbox Live Arcade version, but the patch will reduce load times. You can read more details here.

Follow @wita on Twitter.

[Joystiq via Shoryuken]


Via: Skullgirls 'Slightly Different Edition' patch hits PS3 tomorrow

Monday, November 19, 2012

Review: Sonic & All-Stars Racing Transformed is a love letter to both kart racing and Sega

A bulk of the game revolves around taking part in various cups (a la Mario Kart) and winning a set amount of races within each cup. Each race will allow you to set its difficulty from Easy to Hard. Depending on your choice, you can then win either one, two or three stars. The reason these stars are important is because they not only help you progress through each cup, but they also allow you to access special stages and extra characters, such as Danica Patrick (wait what?!).

sega

So what about the actual kart racing? A kart racer is only as good as its controls right? Thankfully, the controls are incredibly tight. From the actual steering to the power sliding, it all just feels right. Of course, each racer has varying statistics based on speed, handling and boost, so finding the perfect racer might take a bit of experimentation, until you find the one that matches your driving style.

Each event isn't just about racing though. You'll have drift challenges which task you to drift in specific sections of the track, and to stay in the middle of the track for the duration of the drift. There are also boost challenges which have you racing against time, only to stop it when you boost your kart, be it by drifting to build your boost up, or driving over boost pads. They're not easy by any means, so it's always a good idea to start on the easier difficulty until you get comfortable with the tracks.

sega

Each time you complete an event, that specific racer will also gain XP and levels, which further unlock various mods for the kart. These can then be swapped with your stock mod at the beginning of each race, and offer a boost in one aspect of your kart, such as handling, but sacrificing speed. It adds yet another layer to customization and to make that character your own.

Of course the major change is the aforementioned transformations of each kart. Each race consists of three laps, and no two laps are ever the same. The levels (which I'll get to soon) shift, change and transform, forcing your kart to adapt to the situation. You might be racing on all four wheels the first lap, only to find a part of the track has collapsed, leading you into water, which then changes your kart into a very Hydro Thunder-esque speedboat. Or you might find that you're racing towards the edge of an aircraft carrier, which then transforms your car into a plane (just remember the controls are initially inverted).

sega

The boat and plane controls feels much different from the tight kart controls. The boat requires you to anticipate turns better, as you can't really turn on a whim, unless you brake hard. The plane controls feel great as they give you the freedom to fly around as you'd like. Not in the sense that you have free flight, but you're able to fly high and low, which also sometimes results in finding secret or alternate pathways in the level.

Being a kart racer, you can expect a wide assortment of weapons to either help you take the lead, or take out your opponents. Luckily though, none of them seem unfair at all. Even what equates to the "blue shell", the Wasp Swarm will appear in front of the racer who is in the lead, but it's never a sure fire hit, as you can navigate through them without hitting them. I loved this fact since I absolutely cannot stand most of the power-ups from Mario Kart, due to them always favoring the racers in the back.

sega

The All-Star power-up returns and is once again a game changer. You get a nice boost of speed, better handling, and the ability to knock out racers around you. It doesn't last long, but it can get you that number 1 spot if you're just a few racers behind.

Now on to the levels themselves. Even though the game features an eclectic and diverse cast of Sega characters (with a special cameo from Wreck-it-Ralph), it's the levels that steal the show. From various Sonic themed levels, Panzer Dragon, Afterburner, Skies of Arcadia, Golden Axe, Super Monkey Ball, Samba de Amigo, Jet Set Radio Future, it's all here, and they all capture the essence of each of those games. The fact that each lap is so different from the previous one just makes racing that much more exhilarating, and makes track memorization just a bit more difficult.

sega

It's particularly important to note how beautiful the game is. It's full of vibrant colors, and fantastic set pieces that are all an absolute joy to race through, especially since the framerate doesn't seem to suffer at any time. The game is incredibly polished as well, with the interface just screaming SEGA. I've only experienced one glitch in the game, which resulted in having to restart the race, because the game refused to change any of us into planes, meaning we just kept racing down a broken bridge, only to keep respawning right before it. Not that big of a deal, but definitely annoying, since I was winning!

More importantly however, the game is quite difficult. I can imagine a lot of kids will want to get their hands on Sonic & All-Stars, and they'll get by just fine on the Easy difficulty, however since they can only attain a single star per event, it just means they won't get access to unlocking all the extra levels and characters. It might not be such a huge deal, but it also means they won't get to enjoy the full roster of characters, at least not as fast as they would if they played on harder difficulties. The second you switch to Normal, the game actually ramps up quite a bit.

sega

Overall, Sonic & All-Stars Racing Transformed simply shows how much love the developer has for SEGA, its characters, games, and art design. Longtime SEGA fans will love inclusions of levels like Golden Axe or Skies of Arcadia, and kart racing fans will undoubtedly find the racing absolutely exhilarating, as they switch from land to sea to air.

[Reviewed on Xbox 360]


Via: Review: Sonic & All-Stars Racing Transformed is a love letter to both kart racing and Sega

Review: The Sims 3 Seasons brings good cheer

The Sims 3 Seasons Image

Since its release in 2009, The Sims 3 has seen a number of expansions and add-ons to enhance its core gameplay. Over its course, we've seen pets, new traits, items, clothing, careers, and even supernatural creatures all added to the game. In short, the game basically has it all. But until recently, The Sims 3 has lacked one vital feature: seasons.

The Sims 3, which prides itself on being the most in-depth simulator on the market, has missed out on the one key element of every day life: weather. Is it only me, or does it seem a bit strange that the game has received zombies and fairies before snow and rain?

Regardless of the reasoning behind the release timing, The Sims 3 Seasons and the weather patterns that accompany it are now here to stay. Well, that's if you don't turn the feature off. But having played The Sims 3 Seasons and experiencing weather in the game for the first time, I can't imagine this game existing without it anymore. It's quite amazing how the simple element of weather can change a gameplay experience, but that exactly what The Sims 3 Seasons has done.

Sims 3 Snow

I'll admit, the past few expansions have been somewhat disappointing for me. New clothing, new traits -- it all just seemed like extra stuff that didn't add any real value to the game. Sure, the same thing could be said for Seasons, but the simple fact is that the game has been totally revitalized with the addition of weather. It's not just random rain or snow; seasons in The Sims 3 has added a sense of purpose to time, aside from aging.

In its default, the seasons change every seven days. This can be easily adjusted in the options menu, but I found it to be a pretty reasonable amount to time. Everything relating to weather is fully customizable. You can adjust the amount of time each season lasts and even remove a season all together. Not a fan of the weather that accompanies the season? Rather than force you to sit through rain, you can turn it off. 

Honestly though, after experiencing the weather effects, I wouldn't. The thunderstorms, though occurring more than I would like, are really fascinating to watch. EA has put an incredible amount of detail into the effects, to the point that you can see each drop of rain fall from the roof of the house. Though it looked great on my computer, I can see how those with an older PC might have trouble running some of the effects -- especially since The Sims 3 has been suffering from memory problems for the past few add-ons.

Sims 3 Seasons rain

Aside from weather changes for each season, you now have a dedicated "Leisure" day. This is simply EA's politically correct way of representing the most recognized holiday for that season. For spring it's Easter, summer it's like the 4th of July, fall it's Halloween, and for winter it is Christmas/Hanukkah. During this day, which you are given off from work for, you can attend the season's festival.

Any world that you're playing in features a unique festival during each season filled with tons of new objects and events for you to experience. During the summer, you can compete in the annual hot dog eating contest, or you can carve a pumpkin during the fall. With it being the winter season now, you may find yourself skipping towards the snowball fight.

There are other activities you can perform during the seasons, as well. You can decorate your house with the appropriate seasonal decorations, go on an egg hunt, bob for apples, and -- for the first time ever -- swim in the ocean! There are plenty of new activities to keep you busy in The Sims 3 Seasons.

Sims 3 pie eating

Of course, seasons do come with a price. New to the game are allergies and colds. In the spring, those who have allergies and spend their time outdoors risk the chance of getting the new Allergy Haze moodlet, causing them to sneeze and blow their nose. This is easily treatable with a quick visit to the hospital, but it's also a trip that's not really needed. Why can't I just enjoy the seasons without having to worry about the consequences that accompany them in real-life? The same is said for the chance Sims have of catching a cold. It's just a hassle.

Speaking of hassle, Seasons has added a brand new Blueprint Mode that lets you place fully furnished blueprints of a room on the ground to quickly build a brand new house. One of the best aspects of The Sims 3 is the house customization, but as everyone knows, this is also the most time consuming. The blueprint allows you to place the basic house foundation and then go back and tweak it to your liking. Needless to say, I still spent hours on my house. Hey, if I can't have it in real life, why not in a game?

As expected, The Sims 3 Seasons adds your accompanying furniture, songs (though there aren't holiday songs, there is are short 'musical phrases'), and clothing to let you dress for the occasion. I recommend an umbrella for when it rains and snow gear for the cold, or else you'll be stuck with a very unhappy Sim. I would have liked to see some more Create a Sim options, however.

Overall, The Sims 3 Seasons is one of the best expansions the game has received in quite a while. The simple addition of weather adds a breath of fresh air into the now three-year-old game. The only problem is now that we have seasons, where does EA go from here? I suppose that's part of the fun with The Sims 3; you never know what you're going to get next. Let's hope it's not a cold during the Holidays. Remember to bundle up!


Via: Review: The Sims 3 Seasons brings good cheer

Guild Wars 2 'The Lost Shores' event begins today, here's the weekend schedule

Guild Wars 2 Image

As most of you know, big changes are coming to the world of Tyria in Guild Wars 2 today. Following the release of a giant update which added the new Fractals of the Mists dungeon and a brand-new PvP map, comes the special Lost Shores weekend event.

The storyline of The Lost Shores event, which will be one-time only, is set to begin today at 12:00 pm PST (9:00 pm CET). We don't know what exactly will happen, but apparently the Karka, a monstrous new species bent on destruction, will rise from the depths of the Sea of Sorrows. Players will need to band together to defend the city of Lion Arch against strange invaders.

Tomorrow, November 17, at 12:00 pm PST, the event will continue. Players again will be tasked with retaking Lion's Arch from the Karka and even enter the lair of this mysterious creature. The new map, called the Southsun Cove, will be located on a lost island at the edge of the Sea of Sorrows and is filled with "wonder, danger, and exciting events." 

Finally, on the last day, November 18 at 12:00 pm PST, you'll be able to take place in the final battle against the Ancient Karka. This is a one-time event that pits players against the fierce Karka on the new Southsun Cove map.


Via: Guild Wars 2 'The Lost Shores' event begins today, here's the weekend schedule

This Mass Effect watch was only believed to exist in your dreams

Mass Effect 3 Image

I am in no way some sort of watch connoisseur.  With that said, this Mass Effect themed watch is absolutely gorgeous.  As a huge Mass Effect fan, I’d wear the @#$% out of this watch in a heartbeat.  It looks like Shepard’s armor!  My absolute favorite part of this watch is now the ‘7’ is red – such an awesome little detail.

This is the first ever official Mass Effect watch.  Don’t worry, this isn’t some sort of BioWare creation, this watch is 100% made by an independently-owned and operated Los Angeles based company; the Meister Watches (MSTR) company.  There will only be 500 of these beautiful bad boys made and the first pre-order amount has already been filled.  Each watch purchased will come with a certificate of authenticity. ORDER yours now!          

The specs are as follows:

Here is the kicker, and honestly the only reason I’m not whipping out my wallet right now, this watch goes for $475.  Right now they are asking for just $150 for the initial deposit and then you’ll have to pay the remaining $325 when it’s ready to ship.  In no way am I saying $475 is too much for this well-crafted watch, I’m just saying that I’m gaming journalist and that is out of my league for an accessary.

Like I said though, I’d absolutely wear the ever living @#$% out of that bad boy.

[BioWare]

Historian, teacher, writer, gamer, cheat master, and tech guru: follow on Twitter @AndrewC_GZ


Via: This Mass Effect watch was only believed to exist in your dreams

Sunday, November 18, 2012

Horror director overseeing Deus Ex film

Deus Ex: Human Revolution

Scott Derrickson, who most notably directed Sinister and The Exorcism of Emily Rose, is doing the same for the Deus Ex film.

CBS Films said that Deus Ex: Human Revolution will serve as the groundwork for the movie.

"Deus Ex is a phenomenal cyberpunk game with soul and intelligence,” Derrickson said in a statement. “By combining amazing action and tension with big, philosophical ideas, Deus Ex is smart, ballsy, and will make one hell of a movie."

So ... is Derrickson a good choice, do you think? I'm not exactly impressed.

Follow @wita on Twitter.

[Game Informer]


Via: Horror director overseeing Deus Ex film

IndieGameStand and Syder Arcade give you the space pew pew for $1

Article_wrap_syder_arcade

Developer Studio Evil has just submitted Syder Arcade to IndieGameStand, thus making it the latest pay-what-you-want deal on the site. The game features old school space shooter gameplay and comes bundled with a prototype of the studio's "7DFPS" title Splat Arena.

A buck will get you the game, while beating the average will also earn you the Amiga-inspired soundtrack. Generous folks who pay $10 will get Syder Arcade, Serious Sam: The Random Encounter, and the next game that pops up on IndieGameStand.

Studio Evil is using its powers for good and has chosen Medecins Sans Frontieres as its charity. Ten percent of all proceeds will go to the foundation. As of this writing, there are 89 hours left on this IndieGameStand special.

[IndieGameStand]

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.


Via: IndieGameStand and Syder Arcade give you the space pew pew for $1
 

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