This sounds like the makings of something enjoyably brainless and crazy, and quite frankly, that’s what you get at every angle from Liberation Maiden, starting with the controls, which are somewhat reminiscent of Kid Icarus: Uprising in that you fly with the stick and aim and lock on to targets with the stylus, but also include an interesting strafing mechanic that makes shooting at ground targets more manageable, because believe me, you spend a LOT of time shooting at targets on the ground in this game.
Liberation Maiden feels very polished at most points, and the game moves smoothly and quickly, with very frantic action sequences. You never really get more to work with than the standard homing missile barrage and a rechargeable beam weapon, but the simplicity of the gameplay is enjoyable, and I never really found myself wishing I had a bigger arsenal. The only really rough spots gameplay-wise come during the five boss fights, when the controls change to a maddeningly similar yet totally confusing alternate scheme that’s meant to help make the immense size of the enemy easier to deal with, but instead just makes you die more often because the way it’s laid out doesn’t really make logical sense. Still this minor flaw isn’t a deal-breaker, and my overall experience was largely positive.
This game is also beautiful. Aside from a production team who’s collectively worked on No More Heroes, Silent Hill, and the classic Anime film Akira, its cinematics benefit from a partnership with BONES animation, of Full Metal Alchemist fame, who animated all of them so beautifully, and delivered very high quality voice work and music as well. Every aspect of this game’s production is what you would expect of a Triple-A title, except that this game is just an 8 dollar eShop release, and that extra oomph really goes far in making Liberation Maiden a real leader of the pack on the Nintendo eShop.
The only thing I can really say disappointed me about this game was its length. It only has four stages, and one only takes about twenty-five minutes to complete at most. For 8 dollars, I’d normally expect about double that. Still, the high production value left me feeling like it was worth the high price tag, and the game does offer some replay value in having three different difficulty levels, and a little bit of artwork and lore that you can unlock based around a list of achievement-based challenges. It’s not much, but it does help to dull the sting of that two-hour length a little bit.
Overall, the game was extremely surprising on all fronts; surprisingly short for how expensive it is, surprisingly polished and well-produced for how affordable it is, and surprisingly appealing to the general public for a game directed by Suda 51. It’s a game I’ll be glad I own after this review is over, and a great game for you to check out for yourself, too. You won’t regret it. Honest.
Via: Review: LIBERATION MAIDEN is weird, short, and fun



















You'll not only have to dodge familiar hazards like spikes, you'll also have various enemies to take out. In true Sonic fashion, you can only damage enemies if you're in ball form, which means they can only be damaged when you're propelled up. As soon as you start losing momentum and start falling toward the next platform, Sonic straightens himself out and is prone to damage and losing all his Rings. Luckily though, Sonic has a double jump which gives him an extra boost in height, but also allows him to do an extra attack.
Each level also has three Star coins to collect. The initial levels don't try too hard to keep them out of reach, but as you progress, you'll have to definitely pull off some trick jumps in order to get them. The game also borrows the mission mechanic from Jetpack Joyride in which you're always tasked with new things to do, such as collect a certain amount of rings, destroy 40 enemies, finish a level under 40 seconds, etc. These will undoubtedly keep you glued to the game in hopes of getting them all.






I also can't deny the amount of humor present in Funky Smugglers. The premise alone is already ridiculous enough to induce a chuckle, but from the caricatured characters, down to the description of travelers (Peaceful mermaid hunters to Atlantis or rough gamblers from Guatemala) you're sure to have a smirk on your face the entire time. The music also deserves a mention since it'll have your head bobbing from the very second you'll start your game.



